Multiple Arcade Machine Emulator for iOS, iPadOS, tvOS
Original Author: David Valdeita (Seleuco)
This is a port of MAME 0.139u1 for iOS 12+, iPadOS 12+, tvOS 12+ and on both macOS Catalina & Big Sur using Mac Catalyst.
MAME stands for Multi Arcade Machine Emulator, and lets you play arcade games from the past 30+ years on a device that fits in your pocket! My teenage self from decades ago would be replaying that "mind blown GIF" over and over again, but that GIF did not exist back then.
More than 2000 games are supported, and the currently supported romset version is MAME 0.139u1 (September 2010).
It has been updated to compile and runs on Xcode 11+/iOS/tvOS 12+ by Les Bird, and he has graciously added support for MFI Controllers.
This repo adds additional support for:
Requirements: iOS 12.4 or higher, tvOS 12.4 or higher, or Mac 10.15.5 (Catalina) or higher to run.
Requirements: Mac 10.13.6 with Xcode 11.4 or above to bulid.
Building MAME4iOS requires a prebuilt MAME binary (it has not been included in this repo due to its large size):
Make sure you have the latest version of the Xcode commandline tools installed:
cd [path to MAME4iOS root]
cdif don't know how to get the directory path)
Create the needed MAME binary by building it yourself from scratch:
*** FOR CATALINA USERS, IN THE SECURITY & PRIVACY SETTINGS, PLEASE ALLOW "TERMINAL" "TO RUN SOFTWARE LOCALLY THAT DOES NOT MEET THE SYSTEMS SECURITY POLICY" IN THE DEVELOPER TOOLS CATEGORY ON THE PRIVACY PAGE IN ORDER TO COMPLETE A SUCCESFUL BUILD ***
Build it in the above selected terminal by chosing one of the following scripts (depending on which device you are building for):
ORG_IDENTIFIER = com.example // CHANGE this to your Organization Identifier. DEVELOPMENT_TEAM = ABC8675309 // CHANGE this to your Team ID. (or select in Xcode project editor)
- The `ORG_IDENTIFIER` is a reverse DNS string that uniquely identifies your organization. - You can also set the Development Team via the drop down in the Xcode project editor, for each Target. - You can find your TeamID [here](https://developer.apple.com/account/#/membership).
Enable entitlements in
Choose the appropriate build target in Xcode:
Even if you are not in the paid Apple Developer Program, you can sideload the app using a Mac with Xcode.
libmame-tvos.a) file in the root of your project.
▶︎Run on your device. Done.
Preferencesadd your Apple ID, select your Personal Team, and create an iOS Development Profile.
▶︎Run button to install on your device. Done.
MAME for tvOS support was added in early 2019, and it currently can run games has full native UI support and MFI controller support with most notably:
When you start MAME4iOS, you are now presented with an updated and native iOS/tvOS MAME UI
SELECT/COINfor Player 1
STARTfor Player 1
For iOS users, you can download ROMs using Safari and save them to the
romsdirectory by choosing the "Save to Files" (go to "On My iPhone" -> MAME4iOS) option after downloading a ROM.
You can also use the "Start Server" option in the menu (from the options button or pressing Y + Menu in-game) to start the webserver, and enter the address shown on the web browser on your computer.
Yoiu can also use the "Import ROMs" option to open up the native iOS file browser and load files that are saved locally or that exist on iCloud.
You can upload ROMs to MAME on your AppleTV using a computer. After MAME starts, you'll be shown a welcome screen with the address of the AppleTV that you can enter in your web browser. Add MAME ROMs to the
romsdirectory using the provided web uploader.
Pair your MFi, Xbox, or Dual Shock controller with your iOS device, and it should 'just work'. Up to 4 controllers are supported.
The following hotkey combinations are supported:
| | |
---------------- |------------- MENU |Open MAME4iOS MENU
MENU+L1 |Player Coin
MENU+R1 |Player Start
MENU+L2 |Player 2 Coin
MENU+R2 |Player 2 Start
MENU+A |Speed 2x
MENU+B |Pause MAME
MENU+X |Exit Game
MENU+Y |Open MAME menu
MENU+DOWN |Save State ①
MENU+UP |Load State ①
MENU+LEFT |Save State ②
MENU+RIGHT |Load State ②
The right stick on the extended controller profile is fully supported, with support for 4 players (thank you @DarrenBranford!)
The trigger buttons are mapped to analog controls and should be useful in assigning for pedal controls, for example.
MAME4iOS is now usable on a AppleTV using only the stock Siri Remote. You can only play games that use only the A and B buttons.
to start playing a game, hit MENU and select "Coin + Start" from the list.
TRACKPAD MOVE - emulate a dpad or joystick TRAKPAD CLICK - A button PLAY - B button MENU - bring up the MAME4iOS menu
You can now use the touch screen for lightgun games like Operation Wolf and Lethal Enforcers. Holding down your finger simulates holding down the trigger, which is mapped to the "X" button. Tap with 2 fingers for the secondary fire, or the "B" button.
In full screen landscape mode, you can hide the onscreen controls using the "D-Pad" button at the top of the screen. When using a game controller, the top button of the screen opens the menu to load/save state or access settings.
Touch Lightgun setup is in Settings -> Input -> Touch Lightgun, where you can disable it altogether, or use tapping the bottom of the screen to simulate shooting offscreen (for game that make you reload like Lethal Enforcers).
Under Settings -> Game Input, there's a section called "Turbo Mode Toggle", that lets you turn on turbo firing for individual buttons. Holding down the button causes the button to fire in turbo mode.
Also in Settings -> Game Input, you'll find a section called "Touch Analog" and "Touch Directional Input". "Touch Analog" lets you use your touchscreen as an analog device for games using input controls such as trackballs and knobs. These include games like Arkanoid or Crystal Castles. You can adjust the sensitivity of the analog controls, and also choose to hide the d-pad/analog stick in this mode.
"Touch Directional Input" is rather experimental and is for vertical shooters so you can move around using your finger. It still needs some work so just a word of caution :)
MAME4iOS is distributed under the terms of the GNU General Public License, 2 (GPL-2.0).