Need help with mapbox-vector-tile?
Click the “chat” button below for chat support from the developer who created it, or find similar developers for support.

About the developer

134 Stars 40 Forks MIT License 289 Commits 17 Opened issues


Python package for encoding & decoding Mapbox Vector Tiles

Services available


Need anything else?

Contributors list

Mapbox Vector Tile

Build Status Coverage Status


mapbox-vector-tile is compatible with Python 2.6, 2.7 and 3.5. It is listed on PyPi as

. The recommended way to install is via
pip install mapbox-vector-tile

Note that

depends on Shapely, a Python library for computational geometry which requires a library called GEOS. Please see Shapely's instructions for information on how to install its prerequisites.


Encode method expects an array of layers or atleast a single valid layer. A valid layer is a dictionary with the following keys

  • name
    : layer name
  • features
    : an array of features. A feature is a dictionary with the following keys:
    • geometry
      : representation of the feature geometry in WKT, WKB, or a shapely geometry. Coordinates are relative to the tile, scaled in the range
      [0, 4096)
      . See below for example code to perform the necessary transformation. Note that
      types are not supported, and will trigger a
    • properties
      : a dictionary with a few keys and their corresponding values.
  >>> import mapbox_vector_tile

Using WKT

>>> mapbox_vector_tile.encode([ { "name": "water", "features": [ { "geometry":"POLYGON ((0 0, 0 1, 1 1, 1 0, 0 0))", "properties":{ "uid":123, "foo":"bar", "cat":"flew" } } ] }, { "name": "air", "features": [ { "geometry":"LINESTRING(159 3877, -1570 3877)", "properties":{ "uid":1234, "foo":"bar", "cat":"flew" } } ] } ])

'\x1aH\n\x05water\x12\x18\x12\x06\x00\x00\x01\x01\x02\x02\x18\x03"\x0c\t\x00\[email protected]\x1a\x00\x01\x02\x00\x00\x02\x0f\x1a\x03foo\x1a\x03uid\x1a\x03cat"\x05\n\x03bar"\x02 {"\x06\n\x04flew(\x80 x\x02\x1aD\n\x03air\x12\x15\x12\x06\x00\x00\x01\x01\x02\x02\x18\x02"\t\t\xbe\x02\xb6\x03\n\x81\x1b\x00\x1a\x03foo\x1a\x03uid\x1a\x03cat"\x05\n\x03bar"\x03 \xd2\t"\x06\n\x04flew(\x80 x\x02'

Using WKB

>>> mapbox_vector_tile.encode([ { "name": "water", "features": [ { "geometry":"\001\003\000\000\000\001\000\000\000\005\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\360?\000\000\000\000\000\000\360?\000\000\000\000\000\000\360?\000\000\000\000\000\000\360?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000", "properties":{ "uid":123, "foo":"bar", "cat":"flew" } } ] }, { "name": "air", "features": [ { "geometry":"\001\003\000\000\000\001\000\000\000\005\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\360?\000\000\000\000\000\000\360?\000\000\000\000\000\000\360?\000\000\000\000\000\000\360?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000", "properties":{ "uid":1234, "foo":"bar", "cat":"flew" } } ] } ])

'\x1aJ\n\x05water\x12\x1a\x08\x01\x12\x06\x00\x00\x01\x01\x02\x02\x18\x03"\x0c\t\x00\[email protected]\x1a\x00\x01\x02\x00\x00\x02\x0f\x1a\x03foo\x1a\x03uid\x1a\x03cat"\x05\n\x03bar"\x02 {"\x06\n\x04flew(\x80 x\x02\x1aY\n\x03air\x12\x1c\x08\x01\x12\x08\x00\x00\x01\x01\x02\x02\x03\x03\x18\x03"\x0c\t\x00\[email protected]\x1a\x00\x01\x02\x00\x00\x02\x0f\x1a\x03foo\x1a\x03uid\x1a\x05balls\x1a\x03cat"\x05\n\x03bar"\x03 \xd2\t"\x05\n\x03foo"\x06\n\x04flew(\x80 x\x02'

Coordinate transformations for encoding

The encoder expects geometries either:

  1. In tile-relative coordinates, where the lower left corner is origin and values grow up and to the right, and the tile is 4096 pixels square. For example,
    POINT(0 0)
    is the lower left corner of the tile and
    POINT(4096, 4096)
    is the upper right corner of the tile. In this case, the library does no projection, and coordinates are encoded as-is.
  2. In another coordinate system, with the tile bounds given by the
    parameter. In this case, the library will scale coordinates so that the
    fit within the range (0, 4096) in both
    directions. Aside than the affine transformation, the library does no other projection.

It is possible to control whether the tile is in a "y down" coordinate system by setting the parameter

on the call to
. The default is "y up".

It is possible to control the tile extents (by default, 4096 as used in the examples above), by setting the

parameter on the call to
. The default is 4096.

If you have geometries in longitude and latitude (EPSG:4326), you can convert to tile-based coordinates by first projecting to Spherical Mercator (EPSG:3857) and then computing the pixel location within the tile. This example code uses Django's included GEOS library to do the transformation for


def linestring_in_tile(tile_bounds, line): # mapbox-vector-tile has a hardcoded tile extent of 4096 units. MVT_EXTENT = 4096 from django.contrib.gis.geos import LineString

  # We need tile bounds in spherical mercator
  assert tile_bounds.srid == SRID_SPHERICAL_MERCATOR

  # And we need the line to be in a known projection so we can re-project
  assert line.srid is not None

  (x0, y0, x_max, y_max) = tile_bounds.extent
  x_span = x_max - x0
  y_span = y_max - y0

  tile_based_coords = []
  for x_merc, y_merc in line:
      tile_based_coord = (int((x_merc - x0) * MVT_EXTENT / x_span),
                          int((y_merc - y0) * MVT_EXTENT / y_span))
  return LineString(*tile_based_coords)

The tile bounds can be found with

, so a complete usage example might look like this:
  from django.contrib.gis.geos import LineString, Polygon
  import mercantile
  import mapbox_vector_tile


tile_xyz = (2452, 3422, 18) tile_bounds = Polygon.from_bbox(mercantile.bounds(*tile_xyz)) tile_bounds.srid = SRID_LNGLAT tile_bounds.transform(SRID_SPHERICAL_MERCATOR)

lnglat_line = LineString(((-122.1, 45.1), (-122.2, 45.2)), srid=SRID_LNGLAT) tile_line = linestring_in_tile(tile_bounds, lnglat_line) tile_pbf = mapbox_vector_tile.encode({ "name": "my-layer", "features": [ { "geometry": tile_line.wkt, "properties": { "stuff": "things" }, } ] })

Note that this example may not have anything visible within the tile when rendered. It's up to you to make sure you put the right data in the tile!

Also note that the spec allows the extents to be modified, even though they are often set to 4096 by convention.

assumes an extent of 4096.


The encoder also has options to quantize the data for you via the

option. When encoding, pass in the bounds in the form (minx, miny, maxx, maxy) and the coordinates will be scaled appropriately during encoding.
        "name": "water",
        "features": [
            "geometry":"POINT(15 15)",
    ], quantize_bounds=(10.0, 10.0, 20.0, 20.0))

In this example, the coordinate that would get encoded would be (2048, 2048)

Additionally, if the data is already in a cooridnate system with y values going down, the encoder supports an option,

, that can be set to True. This will suppress flipping the y coordinate values during encoding.

Custom extents

The encoder also supports passing in custom extents. These will be passed through to the layer in the pbf, and honored during any quantization or y coordinate flipping.

        "name": "water",
        "features": [
            "geometry":"POINT(15 15)",
    ], quantize_bounds=(0.0, 0.0, 10.0, 10.0), extents=50)

Custom rounding functions

In order to maintain consistency between Python 2 and 3, the

module is used to explictly define
as the rounding method. This can be slower than the built-in
function. Encode takes an optional
where you can specify the round function to be used.
        "name": "water",
        "features": [
            "geometry":"POINT(15 15)",
    ], quantize_bounds=(0.0, 0.0, 10.0, 10.0), round_fn=round)


Decode method takes in a valid google.protobuf.message Tile and returns decoded string in the following format:

    layername: {
        'extent': 'integer layer extent'
        'version': 'integer'
        'features': [{
          'geometry': 'list of points',
          'properties': 'dictionary of key/value pairs',
          'id': 'unique id for the given feature within the layer '
          }, ...
    layername2: {
      # ...
  >>> import mapbox_vector_tile

>>> mapbox_vector_tile.decode('\x1aJ\n\x05water\x12\x1a\x08\x01\x12\x06\x00\x00\x01\x01\x02\x02\x18\x03"\x0c\t\x00\[email protected]\x1a\x00\x01\x02\x00\x00\x02\x0f\x1a\x03foo\x1a\x03uid\x1a\x03cat"\x05\n\x03bar"\x02 {"\x06\n\x04flew(\x80 x\x02\x1aY\n\x03air\x12\x1c\x08\x01\x12\x08\x00\x00\x01\x01\x02\x02\x03\x03\x18\x03"\x0c\t\x00\[email protected]\x1a\x00\x01\x02\x00\x00\x02\x0f\x1a\x03foo\x1a\x03uid\x1a\x05balls\x1a\x03cat"\x05\n\x03bar"\x03 \xd2\t"\x05\n\x03foo"\x06\n\x04flew(\x80 x\x02')

{ 'water': { 'extent': 4096, 'version': 2, 'features': [{ 'geometry': {'type': 'Polygon', 'coordinates': [[0, 0], [0, 1], [1, 1], [1, 0], [0, 0]]}, 'properties': { 'foo': 'bar', 'uid': 123, 'cat': 'flew' }, 'type': 3, 'id': 1 } ] }, 'air': { 'extent': 4096, 'version': 2, 'features': [{ 'geometry': {'type': 'Polygon', 'coordinates': [[0, 0], [0, 1], [1, 1], [1, 0], [0, 0]]}, 'properties': { 'foo': 'bar', 'uid': 1234, 'balls': 'foo', 'cat': 'flew' }, 'type': 3, 'id': 1 } ] } }

Here's how you might decode a tile from a file.

  >>> import mapbox_vector_tile
  >>> with open('tile.mvt', 'rb') as f:
  >>>     data =
  >>> decoded_data = mapbox_vector_tile.decode(data)
  >>> with open('out.txt', 'w') as f:
  >>>     f.write(repr(decoded_data))

Use native protobuf library for performance

The c++ implementation of the underlying protobuf library is more performant than the pure python one. Depending on your operating system, you might need to compile the C++ library or install it.

on debian Jessie

The version of protobuf (libprotobuf9) available on debian Jessie is 2.6.1. You can install it with the proper python bindings from your package manager :

$  sudo apt-get install libprotoc9 libprotobuf9 protobuf-compiler python-protobuf

Then, you'll have to enable two environnement variable BEFORE runing your python program :



Click here to see what changed over time in various versions.

We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.