A set of C++ classes that provide a common API for realtime MIDI input/output across Linux (ALSA & JACK), Macintosh OS X (CoreMIDI) and Windows (Multimedia)
A set of C++ classes that provide a common API for realtime MIDI input/output across Linux (ALSA & JACK), Macintosh OS X (CoreMIDI & JACK) and Windows (Multimedia).
By Gary P. Scavone, 2003-2019.
This distribution of RtMidi contains the following:
doc: RtMidi documentation (also online at http://www.music.mcgill.ca/~gary/rtmidi/)
tests: example RtMidi programs
On Unix systems, type
./configurein the top level directory, then
makein the
tests/directory to compile the test programs. In Windows, open the Visual C++ workspace file located in the
tests/directory.
If you checked out the code from git, please run
./autogen.shbefore
./configure.
RtMidi is a set of C++ classes (
RtMidiIn,
RtMidiOut, and API specific classes) that provide a common API (Application Programming Interface) for realtime MIDI input/output across Linux (ALSA, JACK), Macintosh OS X (CoreMIDI, JACK), and Windows (Multimedia Library) operating systems. RtMidi significantly simplifies the process of interacting with computer MIDI hardware and software. It was designed with the following goals:
MIDI input and output functionality are separated into two classes,
RtMidiInand
RtMidiOut. Each class instance supports only a single MIDI connection. RtMidi does not provide timing functionality (i.e., output messages are sent immediately). Input messages are timestamped with delta times in seconds (via a
doublefloating point type). MIDI data is passed to the user as raw bytes using an
std::vector.
In some cases, for example to use RtMidi with GS Synth, it may be necessary for your program to call
CoInitializeExand
CoUninitializeon entry to and exit from the thread that uses RtMidi.
For complete documentation on RtMidi, see the
docdirectory of the distribution or surf to http://www.music.mcgill.ca/~gary/rtmidi/.
The RtMidi license is similar to the MIT License, with the added feature that modifications be sent to the developer. Please see LICENSE.