by thedoritos

thedoritos / unimgpicker

Image picker for Unity iOS/Android

142 Stars 40 Forks Last release: 3 months ago (2.0.0) MIT License 125 Commits 9 Releases

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Image picker for Unity iOS/Android

unimgpicker_ios unimgpicker_android

Getting Started


into your project.

Define Photo Library Usage Description on


ex: Unimgpicker/Editor/NSPhotoLibraryUsageDescription.txt

Use the image to create your profile.


Read image, create texture and render it on the Cube(MeshRenderer).

using UnityEngine;
using System.Collections;

namespace Kakera { public class PickerController : MonoBehaviour { [SerializeField] private Unimgpicker imagePicker;

    private MeshRenderer imageRenderer;

    void Awake()
        // Unimgpicker returns the image file path.
        imagePicker.Completed += (string path) =>
            StartCoroutine(LoadImage(path, imageRenderer));

    public void OnPressShowPicker()
        // With v1.1 or greater, you can set the maximum size of the image
        // to save the memory usage.
        imagePicker.Show("Select Image", "unimgpicker", 1024);

    private IEnumerator LoadImage(string path, MeshRenderer output)
        var url = "file://" + path;
        var www = new WWW(url);
        yield return www;

        var texture = www.texture;
        if (texture == null)
            Debug.LogError("Failed to load texture url:" + url);

        output.material.mainTexture = texture;



The code is developed on following environments. Note that these are NOT minimum version requirements.

| Platform | OS | IDE | | --- | --- | --- | | iOS | 13.3 | Xcode 11.6 | | Android | 10.0 (API 29) | Android Studio 4.0.1 |

Building Unimgpicker by Self

This repository contains Android project to develop Unimgpicker. You can make changes to the code and build your own jar.

$ unimgpicker_android
$ ./gradlew unityLibrary:Unimgpicker:exportJar

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