C
Need help with omnispeak?
Click the “chat” button below for chat support from the developer who created it, or find similar developers for support.
sulix

Description

An open-source re-implementation of "Commander Keen in Goodbye Galaxy"

215 Stars 17 Forks GNU General Public License v2.0 686 Commits 6 Opened issues

Services available

Need anything else?

Omnispeak: An reimplementation of "Commander Keen in Goodbye Galaxy!"

Omnispeak is an open-source reimplementation of Commander Keen episodes 4, 5, and 6. It aims to be a pixel-perfect, bug-for-bug clone of the original games, and is compatible with savegames from the DOS version.

Omnispeak's homepage, including binary downloads, is available at: https://davidgow.net/keen/omnispeak.html

== INSTALLATION == To play, you'll need to include files from the original game.

Omnispeak supports: - Keen 4 v1.4 EGA - Keen 5 v1.4 EGA - Keen 6 v1.4 EGA - Keen 6 v1.5 EGA

These should be the easiest versions to get. For example, the Steam version and the 3DRealms version are both version 1.4. Keen 6 is not easily available, but you should be able to find patches which convert one version of the game to another. Keen 6 v1.5 fixes a few bugs, so it's probably best to use it if you can.

The shareware release of Keen 4 v1.4 is available here: https://davidgow.net/keen/4keen14.zip

You'll need to take the following files from your version of Keen, and place them in the same directory as the 'omnispeak' binary: * GAMEMAPS.CK? * EGAGRAPH.CK? * AUDIO.CK?

You'll also need the files from the 'data' directory corresponding to your version of Keen.

To run the game, simply switch to the directory with the data files, and run: ./omnispeak

You can provide Omnispeak the following command-line arguments: /EPISODE <4,5,6,6v14,6v15> - Runs the given episode/version of Commander Keen /FULLSCREEN - Starts the game in fullscreen mode /FILLED - Starts the game with aspect-ratio correction off. /NOBORDER - Starts the game with EGA overscan border emulation off. /INTEGER - Starts the game with integer scaling enabled. /NOJOYS - Disables Joystick detection. /NOCOPY - Bypasses the "Creature Question" screen in Keen 6. /NOAUDIOSYNC - When using SDL-based sound backends, use the system clock rather than the audio clock. (Works around issues with some SDL audio backends under wine) /DEMOFILE - Plays the demo recorded with Keen's F10+D cheat in filename.

== COMPILING ==

The source code for Omnispeak is available on GitHub: https://github.com/sulix/omnispeak

You'll find it in the src/ directory and built with make.

Omnispeak should build fine on most Linux distributions.

You'll need to have the Simple Directmedia Layer 2.0 installed, with the sdl2-config program somewhere in your path.

When compiled, an 'omnispeak' binary will appear in 'bin/', along with the files from the 'data' directories.

Cross-compilation for 32-bit and 64-bit Windows targets using MinGW32-Win64 is also supported.

To see a full list of build options, just run

make help
.

== KNOWN ISSUES ==

  • Modding support is not implemented.
  • Mouse support is not implemented.
  • Some debug cheats are not supported.
  • New settings ("Fullscreen", "Aspect Ratio", "Overscan border") are not saved.
  • The game always redraws everything every frame.
  • Some chunks are not cached properly at load time (doors, especially)
  • No fallbacks for systems without GLSL and non-power-of-two texture support.

We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.