This project is not in development and no more maintenance, please use cocos2d-x. Do NOT ping me if you have problem. Some features of WiEngine are ported to cocos2d-x,
check out this repositories:
C++ implemented, cocos2d-like cross-platform game engine. Any question, please visit our forum: http://wiengine.forumer.com/
- Mac OS X(10.6+)
- Windows (XP or above)
- Scene managing and transition effect
- Texture and atlas (Supports png, jpg and pvr)
- Advanced grid 3D effect, such as lens, ripple, wave, liquid, twirl
- Particle system
- Common UI controls, such as button, menu, cover flow, page control, etc.
- Text rendering(TTF font, bitmap font, line wrap, etc.)
- Tile map(TGA, Array, TMX)
- Motion streak
- System events(touch, multi-touch, accelerometer, key, gesture)
- Physics engine(Chipmunk, Box2D)
- Lua script
- Memory file system
- Sound engine which is named "WiSound"
- AFC(Animation, Frame, Clip) animation format support
- Skeletal Animation support
- texture color filter
- Persistence support (preference, sqlite3)
- flexible screen adaptation: by density, by base size
- resource protection mechanism
- JSON parsing
- Frame Animation Tools
- Skeletal Animation Tools
- Particle Tools
- Bitmap Font Tools
- Memory File System Tool
- Atlas Tools
- Physics Tool
- Map Tool
When Submit Issue
When you submit an issue, I hope you provide:
1. description, platform, OS version, WiEngine version, etc.
2. log if it is a crash problem
3. sample code to reproduce that problem. this is not mandatory but it will gain high priority if you can provide.
We organize all documentation in github wiki.