A Doom port written in C Sharp
Managed Doom is a Doom source port written in C#. The entire code is manually translated from Linux Doom with some effort to make it natural C# code. Most functionalities necessary for single player game are implemented, and now it's in the playable state.
Managed Doom is distributed under the GPLv2 license.
Managed Doom uses the following libraries.
SFML uses the following libraries.
The Game Engine Black Book: DOOM by Fabien Sanglard
If you want to understand the big picture of the rendering process in Doom, buy this one.
The Unofficial Doom Specs by Matthew S Fell
MUS File Format Description by Vladimir Arnost
Chocolate Doom by Simon Howard
Chocolate Doom is used as the reference of compatibility tests.
Crispy Doom by Fabian Greffrath
The minimal HUD is imported from Crispy Doom.
Eternity Engine DeHackEd / BEX Reference