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A clean and easy-to-use floating panel UI component for iOS

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Build Status Version Carthage compatible Platform Swift 5


FloatingPanel is a simple and easy-to-use UI component for a new interface introduced in Apple Maps, Shortcuts and Stocks app. The new interface displays the related contents and utilities in parallel as a user wants.

Maps Stocks



  • [x] Simple container view controller
  • [x] Fluid behavior using numeric springing
  • [x] Scroll view tracking
  • [x] Removal interaction
  • [x] Multi panel support
  • [x] Modal presentation
  • [x] 4 positioning support(top, left, bottom, right)
  • [x] 1 or more magnetic anchors(full, half, tip and more)
  • [x] Layout support for all trait environments(i.e. Landscape orientation)
  • [x] Common UI elements: surface, backdrop and grabber handle
  • [x] Free from common issues of Auto Layout and gesture handling
  • [x] Compatible with Objective-C

Examples are here.


FloatingPanel is written in Swift 5.0+. Compatible with iOS 11.0+.

The deployment is still iOS 10, but it is recommended to use this library on iOS 11+.

:pencil2: You would like to use Swift 4.0. Please use FloatingPanel v1.



FloatingPanel is available through CocoaPods. To install it, simply add the following line to your Podfile:

pod 'FloatingPanel'

:pencil2: FloatingPanel v1.7.0 or later requires CocoaPods v1.7.0+ for



For Carthage, add the following to your

github "scenee/FloatingPanel"

Swift Package Manager

Follow this doc.

Getting Started

Add a floating panel as a child view controller

import UIKit
import FloatingPanel

class ViewController: UIViewController, FloatingPanelControllerDelegate { var fpc: FloatingPanelController!

override func viewDidLoad() {
    // Initialize a `FloatingPanelController` object.
    fpc = FloatingPanelController()

    // Assign self as the delegate of the controller.
    fpc.delegate = self // Optional

    // Set a content view controller.
    let contentVC = ContentViewController()
    fpc.set(contentViewController: contentVC)

    // Track a scroll view(or the siblings) in the content view controller.
    fpc.track(scrollView: contentVC.tableView)

    // Add and show the views managed by the `FloatingPanelController` object to self.view.
    fpc.addPanel(toParent: self)


Present a floating panel as a modality

let fpc = FloatingPanelController()
let contentVC = ...
fpc.set(contentViewController: contentVC)

fpc.isRemovalInteractionEnabled = true // Optional: Let it removable by a swipe-down

self.present(fpc, animated: true, completion: nil)

You can show a floating panel over UINavigationController from the container view controllers as a modality of


:pencil2: FloatingPanelController has the custom presentation controller. If you would like to customize the presentation/dismissal, please see Transitioning.

View hierarchy

manages the views as the following view hierarchy.
FloatingPanelController.view (FloatingPanelPassThroughView)
 ├─ .backdropView (FloatingPanelBackdropView)
 └─ .surfaceView (FloatingPanelSurfaceView)
    ├─ .containerView (UIView)
    │  └─ .contentView (FloatingPanelController.contentViewController.view)
    └─ .grabber (FloatingPanelGrabberView)


Show/Hide a floating panel in a view with your view hierarchy

If you need more control over showing and hiding the floating panel, you can forgo the

methods. These methods are a convenience wrapper for FloatingPanel's
methods along with some required setup.

There are two ways to work with the

: 1. Add it to the hierarchy once and then call
methods to make it appear/disappear. 2. Add it to the hierarchy when needed and remove afterwards.

The following example shows how to add the controller to your

and how to remove it. Make sure that you never add the same
to the hierarchy before removing it.


prefix is not required, nor recommended. It's used here to make it clearer where do the functions used come from.
is an instance of a custom UIViewController in your code.
// Add the floating panel view to the controller's view on top of other views.

// REQUIRED. It makes the floating panel view have the same size as the controller's view. fpc.view.frame = self.view.bounds

// In addition, Auto Layout constraints are highly recommended. // Constraint the fpc.view to all four edges of your controller's view. // It makes the layout more robust on trait collection change. fpc.view.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ fpc.view.topAnchor.constraint(equalTo: self.view.topAnchor, constant: 0.0), fpc.view.leftAnchor.constraint(equalTo: self.view.leftAnchor, constant: 0.0), fpc.view.rightAnchor.constraint(equalTo: self.view.rightAnchor, constant: 0.0), fpc.view.bottomAnchor.constraint(equalTo: self.view.bottomAnchor, constant: 0.0), ])

// Add the floating panel controller to the controller hierarchy. self.addChild(fpc)

// Show the floating panel at the initial position defined in your FloatingPanelLayout object. true) { // Inform the floating panel controller that the transition to the controller hierarchy has completed. fpc.didMove(toParent: self) }

After you add the

as seen above, you can call true) { }
to show the panel and
fpc.hide(animated: true) { }
to hide it.

To remove the

from the hierarchy, follow the example below.
// Inform the panel controller that it will be removed from the hierarchy.
fpc.willMove(toParent: nil)

// Hide the floating panel. fpc.hide(animated: true) { // Remove the floating panel view from your controller's view. fpc.view.removeFromSuperview() // Remove the floating panel controller from the controller hierarchy. fpc.removeFromParent() }

Scale the content view when the surface position changes

Specify the

if the surface height fits the bounds of
when the surface position changes
fpc.contentMode = .fitToBounds


fixes the content by the height of the top most position.

:pencil2: In

mode, the surface height changes as following a user interaction so that you have a responsibility to configure Auto Layout constrains not to break the layout of a content view by the elastic surface height.

Customize the layout with

Change the initial layout

class ViewController: UIViewController, FloatingPanelControllerDelegate {
    ... {
        fpc = FloatingPanelController(delegate: self)
        fpc.layout = MyFloatingPanelLayout()

class MyFloatingPanelLayout: FloatingPanelLayout { let position: FloatingPanelPosition = .bottom let initialState: FloatingPanelState = .tip var anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] { return [ .full: FloatingPanelLayoutAnchor(absoluteInset: 16.0, edge: .top, referenceGuide: .safeArea), .half: FloatingPanelLayoutAnchor(fractionalInset: 0.5, edge: .bottom, referenceGuide: .safeArea), .tip: FloatingPanelLayoutAnchor(absoluteInset: 44.0, edge: .bottom, referenceGuide: .safeArea), ] } }

Update your panel layout

There are 2 ways to update the panel layout.

  1. Manually set
    to the new layout object directly.
fpc.layout = MyPanelLayout()
fpc.invalidateLayout() // If needed
  1. Returns an appropriate layout object in one of 2
class ViewController: UIViewController, FloatingPanelControllerDelegate {
    func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout {
        return MyFloatingPanelLayout()

// OR
func floatingPanel(_ vc: FloatingPanelController, layoutFor size: CGSize) -> FloatingPanelLayout {
    return MyFloatingPanelLayout()


Support your landscape layout

class ViewController: UIViewController, FloatingPanelControllerDelegate {
    func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout {
        return (newCollection.verticalSizeClass == .compact) ? LandscapePanelLayout() : FloatingPanelBottomLayout()

class LandscapePanelLayout: FloatingPanelLayout { let position: FloatingPanelPosition = .bottom let initialState: FloatingPanelState = .tip var anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] { return [ .full: FloatingPanelLayoutAnchor(absoluteInset: 16.0, edge: .top, referenceGuide: .safeArea), .tip: FloatingPanelLayoutAnchor(absoluteInset: 69.0, edge: .bottom, referenceGuide: .safeArea), ] } func prepareLayout(surfaceView: UIView, in view: UIView) -> [NSLayoutConstraint] { return [ surfaceView.leftAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leftAnchor, constant: 8.0), surfaceView.widthAnchor.constraint(equalToConstant: 291), ] } }

Use the intrinsic size of a content in your panel layout

  1. Lay out your content View with the intrinsic height size. For example, see "Detail View Controller scene"/"Intrinsic View Controller scene" of Main.storyboard. The 'Stack View.bottom' constraint determines the intrinsic height.
  2. Specify layout anchors using
class IntrinsicPanelLayout: FloatingPanelLayout {
    let position: FloatingPanelPosition = .bottom
    let initialState: FloatingPanelState = .full
    var anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] {
        return [
            .full: FloatingPanelIntrinsicLayoutAnchor(absoluteOffset: 0, referenceGuide: .safeArea),
            .half: FloatingPanelIntrinsicLayoutAnchor(fractionalOffset: 0.5, referenceGuide: .safeArea),


is deprecated on v1.

Specify an anchor for each state by an inset of the


reference guide in your anchors.
class MyFullScreenLayout: FloatingPanelLayout {
    var anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] {
        return [
            .full: FloatingPanelLayoutAnchor(absoluteInset: 16.0, edge: .top, referenceGuide: .superview),
            .half: FloatingPanelLayoutAnchor(fractionalInset: 0.5, edge: .bottom, referenceGuide: .superview),
            .tip: FloatingPanelLayoutAnchor(absoluteInset: 44.0, edge: .bottom, referenceGuide: .superview),




is deprecated on v1.

Change the backdrop alpha

You can change the backdrop alpha by

for each state(

For instance, if a panel seems like the backdrop view isn't there on

state, it's time to implement the backdropAlpha API and return a value for the state as below.
class MyPanelLayout: FloatingPanelLayout {
    func backdropAlpha(for state: FloatingPanelState) -> CGFloat {
        switch state {
        case .full, .half: return 0.3
        default: return 0.0

Using custome panel states

You're able to define custom panel states and use them as the following example.

extension FloatingPanelState {
    static let lastQuart: FloatingPanelState = FloatingPanelState(rawValue: "lastQuart", order: 750)
    static let firstQuart: FloatingPanelState = FloatingPanelState(rawValue: "firstQuart", order: 250)

class FloatingPanelLayoutWithCustomState: FloatingPanelBottomLayout { override var anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] { return [ .full: FloatingPanelLayoutAnchor(absoluteInset: 0.0, edge: .top, referenceGuide: .safeArea), .lastQuart: FloatingPanelLayoutAnchor(fractionalInset: 0.75, edge: .bottom, referenceGuide: .safeArea), .half: FloatingPanelLayoutAnchor(fractionalInset: 0.5, edge: .bottom, referenceGuide: .safeArea), .firstQuart: FloatingPanelLayoutAnchor(fractionalInset: 0.25, edge: .bottom, referenceGuide: .safeArea), .tip: FloatingPanelLayoutAnchor(absoluteInset: 20.0, edge: .bottom, referenceGuide: .safeArea), ] } }

Customize the behavior with

Modify your floating panel's interaction

class ViewController: UIViewController, FloatingPanelControllerDelegate {
    func viewDidLoad() {
        fpc.behavior =  CustomPanelBehavior()

class CustomPanelBehavior: FloatingPanelBehavior { let springDecelerationRate = + 0.02 let springResponseTime = 0.4 func shouldProjectMomentum(_ fpc: FloatingPanelController, to proposedTargetPosition: FloatingPanelState) -> Bool { return true } }


floatingPanel(_ vc:behaviorFor:)
is deprecated on v1.

Activate the rubber-band effect on panel edges

class MyPanelBehavior: FloatingPanelBehavior {
    func allowsRubberBanding(for edge: UIRectEdge) -> Bool {
        return true

Manage the projection of a pan gesture momentum

This allows full projectional panel behavior. For example, a user can swipe up a panel from tip to full nearby the tip position.

class MyPanelBehavior: FloatingPanelBehavior {
    func shouldProjectMomentum(_ fpc: FloatingPanelController, to proposedTargetPosition: FloatingPanelPosition) -> Bool {
        return true

Specify the panel move's boundary

delegate method behaves like
. As a result, you can specify the boundary of a panel move as below.
func floatingPanelDidMove(_ vc: FloatingPanelController) {
    if vc.isAttracting == false {
        let loc = vc.surfaceLocation
        let minY = vc.surfaceLocation(for: .full).y - 6.0
        let maxY = vc.surfaceLocation(for: .tip).y + 6.0
        vc.surfaceLocation = CGPoint(x: loc.x, y: min(max(loc.y, minY), maxY))


property is removed from
since v2.

Customize the surface design

Modify your surface appearance

// Create a new appearance.
let appearance = SurfaceAppearance()

// Define shadows let shadow = SurfaceAppearance.Shadow() shadow.color = shadow.offset = CGSize(width: 0, height: 16) shadow.radius = 16 shadow.spread = 8 appearance.shadows = [shadow]

// Define corner radius and background color appearance.cornerRadius = 8.0 appearance.backgroundColor = .clear

// Set the new appearance fpc.surfaceView.appearance = appearance

Use a custom grabber handle

let myGrabberHandleView = MyGrabberHandleView()
fpc.surfaceView.grabberHandle.isHidden = true

Customize layout of the grabber handle

fpc.surfaceView.grabberHandlePadding = 10.0
fpc.surfaceView.grabberHandleSize = .init(width: 44.0, height: 12.0)

:pencil2: Note that

width and height are reversed in the left/right position.

Customize content padding from surface edges

fpc.surfaceView.contentPadding = .init(top: 20, left: 20, bottom: 20, right: 20)

Customize margins of the surface edges

fpc.surfaceView.containerMargins = .init(top: 20.0, left: 16.0, bottom: 16.0, right: 16.0)

The feature can be used for these 2 kind panels

  • Facebook/Slack-like panel whose surface top edge is separated from the grabber handle.
  • iOS native panel to display AirPods information, for example.

Customize gestures

Suppress the panel interaction

You can disable the pan gesture recognizer directly

fpc.panGestureRecognizer.isEnabled = false

Or use this

func floatingPanelShouldBeginDragging(_ vc: FloatingPanelController) -> Bool {
    return aCondition ?  false : true

Add tap gestures to the surface view

override func viewDidLoad() {
    let surfaceTapGesture = UITapGestureRecognizer(target: self, action: #selector(handleSurface(tapGesture:)))
    surfaceTapGesture.isEnabled = (fpc.position == .tip)

// Enable surfaceTapGesture only at tip state func floatingPanelDidChangeState(_ vc: FloatingPanelController) { surfaceTapGesture.isEnabled = (vc.position == .tip) }

Interrupt the delegate methods of

If you are set

to an object adopting
, it overrides delegate methods of the pan gesture recognizer.
class MyGestureRecognizerDelegate: UIGestureRecognizerDelegate {
    func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRequireFailureOf otherGestureRecognizer: UIGestureRecognizer) -> Bool {
        return false

class ViewController: UIViewController { let myGestureDelegate = MyGestureRecognizerDelegate()

func setUpFpc() {
    fpc.panGestureRecognizer.delegateProxy = myGestureDelegate

Create an additional floating panel for a detail

override func viewDidLoad() {
    // Setup Search panel
    self.searchPanelVC = FloatingPanelController()

let searchVC = SearchViewController()
self.searchPanelVC.set(contentViewController: searchVC)
self.searchPanelVC.track(scrollView: contentVC.tableView)

self.searchPanelVC.addPanel(toParent: self)

// Setup Detail panel
self.detailPanelVC = FloatingPanelController()

let contentVC = ContentViewController()
self.detailPanelVC.set(contentViewController: contentVC)
self.detailPanelVC.track(scrollView: contentVC.scrollView)

self.detailPanelVC.addPanel(toParent: self)


Move a position with an animation

In the following example, I move a floating panel to full or half position while opening or closing a search bar like Apple Maps.

func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
    fpc.move(to: .half, animated: true)

func searchBarTextDidBeginEditing(_ searchBar: UISearchBar) { ... fpc.move(to: .full, animated: true) }

You can also use a view animation to move a panel.

UIView.animate(withDuration: 0.25) {
    self.fpc.move(to: .half, animated: false)

Work your contents together with a floating panel behavior

class ViewController: UIViewController, FloatingPanelControllerDelegate {
    func floatingPanelWillBeginDragging(_ vc: FloatingPanelController) {
        if vc.position == .full {
            searchVC.searchBar.showsCancelButton = false

func floatingPanelWillEndDragging(_ vc: FloatingPanelController, withVelocity velocity: CGPoint, targetState: UnsafeMutablePointer<floatingpanelstate>) {
    if targetState.pointee != .full {


Enabling the tap-to-dismiss action of the backdrop view

The tap-to-dismiss action is disabled by default. So it needs to be enabled as below.

fpc.backdropView.dismissalTapGestureRecognizer.isEnabled = true


'Show' or 'Show Detail' Segues from
's content view controller

'Show' or 'Show Detail' segues from a content view controller will be managed by a view controller(hereinafter called 'master VC') adding a floating panel. Because a floating panel is just a subview of the master VC(except for modality).

has no way to manage a stack of view controllers like
. If so, it would be so complicated and the interface will become
. This component should not have the responsibility to manage the stack.

By the way, a content view controller can present a view controller modally with

or 'Present Modally' segue.

However, sometimes you want to show a destination view controller of 'Show' or 'Show Detail' segue with another floating panel. It's possible to override

of the master VC!

Here is an example.

class ViewController: UIViewController {
    var fpc: FloatingPanelController!
    var secondFpc: FloatingPanelController!

override func show(_ vc: UIViewController, sender: Any?) {
    secondFpc = FloatingPanelController()

    secondFpc.set(contentViewController: vc)

    secondFpc.addPanel(toParent: self)



object proxies an action for
to the master VC. That's why the master VC can handle a destination view controller of a 'Show' or 'Show Detail' segue and you can hook
to show a secondary floating panel set the destination view controller to the content.

It's a great way to decouple between a floating panel and the content VC.

UISearchController issue

isn't able to be used with
by the system design.


automatically presents itself modally when a user interacts with the search bar, and then it swaps the superview of the search bar to the view managed by itself while it displays. As a result,
can't control the search bar when it's active, as you can see from the screen shot.

FloatingPanelSurfaceView's issue on iOS 10

  • On iOS 10,
    isn't not automatically masked with the top rounded corners because of
    issue. See So you need to draw top rounding corners of your content. Here is an example in Examples/Maps.
    override func viewDidLayoutSubviews() {
    if #available(iOS 10, *) {
        visualEffectView.layer.cornerRadius = 9.0
        visualEffectView.clipsToBounds = true
  • If you sets clear color to
    , please note the bottom overflow of your content on bouncing at full position. To prevent it, you need to expand your content. For example, See Example/Maps App's Auto Layout settings of
    in Main.storyboard.


Shin Yamamoto [email protected] | @scenee


FloatingPanel is available under the MIT license. See the LICENSE file for more info.

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