BRINDIE-FREE

by sarienn

sarienn / BRINDIE-FREE

BRINDIE FREE - an .ai sourcefile with sizes for art assets needed to create Facebook page, Twitter p...

131 Stars 11 Forks Last release: Not found Apache License 2.0 58 Commits 0 Releases

Available items

No Items, yet!

The developer of this repository has not created any items for sale yet. Need a bug fixed? Help with integration? A different license? Create a request here:

BRINDIE Free: http://brindie.games/brindie-free/

An indie game marketing size guide for social media presence

Building an online presence for your game is a difficult and time consuming task. It’s challenging to build interesting content that will gather attention, but that’s just one part of it. There is a huge amount of work just to get your game’s store, Facebook, Twitter, etc. up and running, and a subset of that work is creating graphical assets that must comply to the size specifications of each online service. This means A LOT of different art asset sizes which, as a game developer, I did on a case by case basis – and that was a huge time sync. This is why I am making this guide and aim to update it regularly, so that asset creation for online social presence can be a little bit less frustrating task.

This guide is a list and a pack of source files available on GitHub. The list is built in a way that can be easily imported into task distribution systems and/ or used as a checklist. The files pack is a bunch of .ai (vector graphics/ Illustrator) files with templates, so you can just pick that up and do your assets. I added everything I used and built so far, and will continue to add as I push Pendula Swing on various other places on the internet.

THE LIST

Here is the list of art assets per service. I marked down what is mandatory and what is optional, but of course, you can never really do enough to promote your game – I usually do the optionals as well. This is a Size Guide but if there are any naming conventions that must be respected, I added that as well


Steam Store Page

Accepted formats: PNG, JPG

  • header capsule image:
    460 x 215
    px
  • small capsule image:
    231 x 87
    px
  • large capsule image:
    467 x 181
    px
  • main capsule image:
    616 x 353
    px
  • page background (optional):
    1438 x 810
    px
  • steam broadcast:
    155 x 337
    px
  • screenshots (minimum 5)
    1280 x 720
    px OR
    1920 x 1080
    px
  • the elusive banners in the ABOUT section
    616 x (your choice) px
    (many devs use a sleek version of
    616 x 57 px
    )


Steam Community Hub

Accepted formats; mostly .JPG

  • capsules:
    184 x 69 px
  • community icon:
    32 x 32 px
  • community group header image:
    444 x 208 px
  • community avatars (optional):
    184 x 184 px


Steam Community Updates

Accepted formats: .PNG .JPG

  • cover image:
    800 x 450 px
  • header image:
    1920 x 622 px
  • library spotlight banner:
    2108 x 460 px


Steam Developer Pages

Accepted formats: JPG, PNG

  • developer logo:
    184 x 184 px
  • background image:
    1500 x 220 px


Steam Store Bundle

Accepted formats: JPG, PNG * package header image:

707 x 232 px
* header capsule image:
460 x 215 px
* small capsule image:
231 x 87 px
* large capsule image:
467 x 181 px
* main capsule image:
616 x 353 px
* page background:
1438 x 810 px


Twitter

Accepted formats: PNG and JPEG

  • header:
    1500 x 500 px
  • profile photo:
    400 x 400 px
  • image website card:
    800 x 418 px
    for 1.91:1 aspect ration
  • image website card:
    800 x 800 px
    for 1:1 aspect ration


Facebook

Accepted formats: JPG, GIF, PNG

  • cover:
    828 x 315 px
    (visible 563 px centred)
  • profile:
    180 x 180 px
    minimum
  • shared image:
    1200 x 900 px
  • app/ app thumbnail:
    111 x 74 px


YouTube

Accepted formats: JPG, GIF, BMP, PNG

  • channel icon:
    800 x 800 px
  • channel icon: quare or round image that renders at
    98 x 98 px
  • channel art:
    2560 x 1440 px
    (TV)
  • channel art safe area for text and logos:
    1546 x 423 px


Twitch

Accepted formats: JPEG, PNG, GIF

  • profile picture:
    256 x 256 px
  • profile banner:
    1200 x 380 px
  • video player banner (Channel & Videos):
    1920 x 1080 px
  • event image (premiere):
    676 x 380 px


Reddit

Accepted formats: PNG, JPG

  • icon image:
    256 x 256 px
  • header image: min
    640 x 192 px
    , max
    1280 x 384 px


Discord

Accepted formats: .PNG, .JPG

  • server image
    512 x 512 px
  • app icon
    1024 x 1024 px
  • rich presence assets (max 150)
    1024 x 1024 px
    , min
    512 x 512px


LinkedIn

Accepted formats: PNG, JPG

  • banner image:
    1850 x 200
  • profile image:
    400 x 400
  • cover image:
    1536 x 768
  • shared image:
    350 pixels wide
  • shared link preview:
    180 x 110
  • logo image:
    400 x 400


Instagram

Accepted formats: JPG, PNG

  • profile image:
    110 x 110 px
  • image thumbnail:
    161 x 161 px
  • shared images:
    1080 x 1080 px
  • shared videos:
    1080 pixels wide


Pinterest

Accepted formats: JPG, PNG, GIF

  • profile image:
    180 x 180
  • board cover image:
    214 x 100
  • pin preview:
    238 pixels wide


PressKit()

Just one asset is mandatory, which is the header. It must be named and uploaded as header.png

  • header:
    1200 X 240 px


Google AdWords ads

Accepted formats: GIF, JPG, PNG

  • image landscape:
    1200 x 628 (min 600 x 314 px)
  • image square:
    1200 x 1200 px (min 300 x 300 px)
  • logo landscape:
    1200 x 300 px (min 512 x 128 px)
  • logo square:
    1200 x 1200 px (min 128 x 128 px)


Google Play

Accepted formats: JPEG, 24 bit PNG (no alpha), 32 bit PNG (no alpha)

  • screenshots:
    any size length min 320px max 3840
  • high-res icon:
    512 x 512 px
  • feature graphic:
    1024 x 500 px
  • promo graphic:
    180 x 120 px
  • TV banner:
    1280 x 720 px
  • Daydream 360 degree stereoscopic image:
    4096 x 4096 px


Nvidia Developer Content Portal

Accepted formats: No mention except PNG

  • game box art:
    628 x 888 px
  • game icon:
    64 x 64 px
  • key icon:
    1024 x 1024 px
  • key image:
    600 x 600 px
  • TV banner:
    1920 x 1080 px
  • feature image:
    840 x 360 px
  • hero image:
    1920 x 1080 px
  • screenshot:
    1920 x 1080 px
  • ansel 360 image
    4096 x 4096 px
  • game logo:
    594 x 400 px


Amazon

Accepted formats: PNG, JPG, some with transparency * icon 1:

512 x 512 px
* icon 2:
114 x 114 px
* screenshots:
800 x 480px, 1024 x 600px, 1280 x 720px, 1280 x 800px, 1920 x 1080px, 1920 x 1200px or 2560 x 1600px
* promotional image (landscape only):
1024 x 500 px
* video: Up to 5 MPEG-2, WMV, MOV, FLV, AVI, or H.264 MPEG-4, 720 - 1080px wide (4:3 or 16:9); 1200 kbps or higher

Kickstarter

Accepted formats: JPEG, PNG, GIF, BMP; max 200MB * project background:

1600 x 1600 px
(1:1 or 4:6) * project main image:
700 x 800 px
* project image:
1024 x 576 px
* the elusive banners in the Description section (height is 340 in this template):
680 x 340 px

itch.io

Accepted formats: JPEG, PNG, GIF (even animated!) * cover image:

630 x 500 px
(min
315 x 250 px
) * banner:
2048 x 880 px
(min
960 x 340 px
) * background:
~ 1923 x 724 px
* devlog image:
500 x 281 px
(16:9, min widht
500 px
)

Print

Recommended formats: PNG, PDF * A3:

3508 x 4960 px
* A4:
2480 x 3508 px
* A5:
1748 x 2480 px

Press Release Template

A template for preparing great press releases

Steam Bare Minimum

Templates for Steam Store Page, Twitter and Facebook in one single file

THE SOURCE FILES

Disclaimer!!! I am an Illustrator n00b. Probably that is why I have an obsession with art boards so I use a lot of them. I just want flexibility when exporting.

What you will find on GitHub is a Work In Progress collection of AI files that contains all the sizes, in artboards, for every service. So you will find Steam Store Page.ai and that one has precisely 7 art boards of these exact dimensions and named as per asset that you need to create.

I am very not done. For now I made 8 templates, plus one which is called IndieGameMarketingSizeGuide but will become a Basic Pack just for Steam, Facebook and Twitter. otherwise ain’t no canvas big enough to let me do all the sizes. As I fill in various profiles on various services, I will add more both in the list and on GitHub.


I really hope this helps! As indie devs we have too much to do as it is and so I just did this for future indiedev me, so it is easy to create all these assets for my next game and not spend an indefinite time making assets on a per need basis. If you find this useful and want to help me, then what would make me the HAPPIEST is Stars on GitHub <3 <3 <3 (ah, vanity!) and … just share it so you make one indie dev’s life a little bit easier?!

We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.