An implementation of deferred irradiance volumes in WebGL
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An implementation of global illumination using deferred application of irradiance probes.
Blog entry outlining the basic principle: http://codeflow.org/entries/2012/aug/25/webgl-deferred-irradiance-volumes/
Live Demo at: http://codeflow.org/webgl/deferred-irradiance-volumes/www/
Copyright (c) 2012, Florian Boesch [email protected] http://codeflow.org/
WebGL Deferred Irradiance Volumes is licensed under any of the following licenses at your choosing: