by pyalot

An implementation of deferred irradiance volumes in WebGL

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WebGL Deferred Irradiance Volumes

An implementation of global illumination using deferred application of irradiance probes.


Blog entry outlining the basic principle: http://codeflow.org/entries/2012/aug/25/webgl-deferred-irradiance-volumes/


Live Demo at: http://codeflow.org/webgl/deferred-irradiance-volumes/www/


Copyright (c) 2012, Florian Boesch [email protected] http://codeflow.org/

WebGL Deferred Irradiance Volumes is licensed under any of the following licenses at your choosing:

  • MIT: see mit-license
  • GPL: see gplv*-license
  • BSD: see bsd-license

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