Need help with fluidsim?
Click the “chat” button below for chat support from the developer who created it, or find similar developers for support.

About the developer

134 Stars 23 Forks 18 Commits 0 Opened issues


GPU fluid simulation

Services available


Need anything else?

Contributors list

# 391,634
18 commits

Simple 3D fluid simulation done purely in OpenGL by ping-ponging a layered framebuffer object / 3D texture.

At every frame, a deep shadow map is regenerated and a fragment shader performs raycasts against the 3D texture.

This code has been tested on CentOS 6 and RHEL 6, using a decent NVIDIA card and driver. I probably won't have time to help you if you send me "it won't build on my platform" questions, but please feel free to fork and make pull requests.

You can re-use this code in any way, but I'd like you to give me attribution. (CC BY 3.0)

We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.