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About the developer

praydog
490 Stars 62 Forks MIT License 713 Commits 76 Opened issues

Description

Scripting platform, modding framework and VR support for all RE Engine games

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Contributors list

# 257,435
C
mods
memory-...
Python
605 commits
# 537,817
C++
C
Shell
65 commits

REFramework Build status

A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan

Installation

Download the latest files from the Releases page.

AppVeyor Release Builds

AppVeyor Developer Builds

Non-VR

  • Extract the whole zip file except
    openvr_api.dll
    into your corresponding game folder.

VR

  • Install SteamVR
  • Extract the whole zip file into your corresponding game folder.

VR Troubleshooting/FAQ

Example game folder: G:\SteamLibrary\steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2

Supports both DirectX 11 and DirectX 12.

Included Mods

  • Lua Scripting API (All games)
  • VR
    • Generic 6DOF VR support for all games
    • Motion controls for RE2/RE3 (RE7 and RE8 motion controls are still WIP!)
  • First Person (RE2, RE3)
  • Free Camera (All games)
  • Scene Timescale (All games)
  • Manual Flashlight (RE2, RE3, RE8)
  • FOV Slider & Vignette Disabler (RE2, RE3, RE8)

Included Fixes

  • RE8 Startup Crash
  • RE8 Stutters (killing enemies, taking damage, etc...)

Included Tools (Developer Mode)

  • Game Objects Display
  • Object Explorer

Supported Games

  • Resident Evil 2
  • Resident Evil 3
  • Resident Evil 7
  • Resident Evil Village
  • Devil May Cry 5
  • Monster Hunter Rise

Thanks

SkacikPL for originally creating the Manual Flashlight mod.

cursey for helping develop the VR component and the scripting system.

The Hitchhiker and alphaZomega for the great help stress testing, creating scripts for the scripting system, and helpful suggestions.

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