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An in-memory key:value store/cache (similar to Memcached) library for Go, suitable for single-machine applications.

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go-cache is an in-memory key:value store/cache similar to memcached that is suitable for applications running on a single machine. Its major advantage is that, being essentially a thread-safe

with expiration times, it doesn't need to serialize or transmit its contents over the network.

Any object can be stored, for a given duration or forever, and the cache can be safely used by multiple goroutines.

Although go-cache isn't meant to be used as a persistent datastore, the entire cache can be saved to and loaded from a file (using

to retrieve the items map to serialize, and
to create a cache from a deserialized one) to recover from downtime quickly. (See the docs for
for caveats.)


go get


import (

func main() { // Create a cache with a default expiration time of 5 minutes, and which // purges expired items every 10 minutes c := cache.New(5time.Minute, 10time.Minute)

// Set the value of the key "foo" to "bar", with the default expiration time
c.Set("foo", "bar", cache.DefaultExpiration)

// Set the value of the key "baz" to 42, with no expiration time
// (the item won't be removed until it is re-set, or removed using
// c.Delete("baz")
c.Set("baz", 42, cache.NoExpiration)

// Get the string associated with the key "foo" from the cache
foo, found := c.Get("foo")
if found {

// Since Go is statically typed, and cache values can be anything, type
// assertion is needed when values are being passed to functions that don't
// take arbitrary types, (i.e. interface{}). The simplest way to do this for
// values which will only be used once--e.g. for passing to another
// function--is:
foo, found := c.Get("foo")
if found {

// This gets tedious if the value is used several times in the same function.
// You might do either of the following instead:
if x, found := c.Get("foo"); found {
    foo := x.(string)
    // ...
// or
var foo string
if x, found := c.Get("foo"); found {
    foo = x.(string)
// ...
// foo can then be passed around freely as a string

// Want performance? Store pointers!
c.Set("foo", &MyStruct, cache.DefaultExpiration)
if x, found := c.Get("foo"); found {
    foo := x.(*MyStruct)
        // ...




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