Sublime Text 2/3 plugin for live coding GLSL Shaders
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Sublime Text plugin for live-coding GLSL Shaders using glslViewer ( MACOS X and Linux only).
Install glslViewer. By default it will be installed on
/usr/local/binif that's not the case edit it the
glslViewer.sublime-settingsfile once you finish this steps.
PackagesFolder. For example:
cd ~/Library/Application Support/Sublime Text 2/Packages/ git clone https://github.com/patriciogonzalezvivo/sublime-glslViewer.git
Every time you open a
.fsfile it will render it through
glslViewerwhich will reload the shader every time you save it.
If the shader contain any
uniform sampler2D, a input label will apear down your Sublime Windows where you can enter the absolute or relative path to the image you want to load.
Also if you have a
.vertfile and/or 3D model (
.obj) with the same name it will open them automatically.
This plugin adds a GLSL Build System to re lunch
band also adds a command to "create a new fragment shader template for glslViewer" you can use to start working on a new shader.
This plugin plays really well with this two other plugins: