sublime-glslViewer

by patriciogonzalezvivo

patriciogonzalezvivo / sublime-glslViewer

Sublime Text 2/3 plugin for live coding GLSL Shaders

130 Stars 9 Forks Last release: about 3 years ago (0.5.1) MIT License 53 Commits 11 Releases

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GLSL Viewer plugin for Sublime Text

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Sublime Text plugin for live-coding GLSL Shaders using glslViewer ( MACOS X and Linux only).

Installation

  1. Install glslViewer. By default it will be installed on

    /usr/local/bin
    if that's not the case edit it the
    glslViewer.sublime-settings
    file once you finish this steps.
  2. You can choose to install the plugin it self with Package Control or by cloning this repository on you

    Packages
    Folder. For example:
cd ~/Library/Application Support/Sublime Text 2/Packages/
git clone https://github.com/patriciogonzalezvivo/sublime-glslViewer.git

Usage

Every time you open a

.frag
or
.fs
file it will render it through
glslViewer
which will reload the shader every time you save it.

If the shader contain any

uniform sampler2D
, a input label will apear down your Sublime Windows where you can enter the absolute or relative path to the image you want to load.

Also if you have a

.vert
file and/or 3D model (
.ply
or
.obj
) with the same name it will open them automatically.

Extra commands

This plugin adds a GLSL Build System to re lunch

glslViewer
by pressing
Ctr
+
b
and also adds a command to "create a new fragment shader template for glslViewer" you can use to start working on a new shader.

Suggestions

This plugin plays really well with this two other plugins:

License

MIT License

Author

glslViewer and this plugin was created and maintained by Patricio Gonzalez Vivo: github | twitter | website

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