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openglsuperbible
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Source code for OpenGL SupeBible 6th Edition examples

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OpenGL SuperBible Example Code

This is the example code for the 6th Edition of OpenGL SuperBible. The samples contained here mostly match up with the examples in the book. There's a few extras here, and there's a few examples in the book that don't have a runnable version here (either because they are parts of the same application, or there just never was a finished application).

There's some basic building instructions in HOWTOBUILD.txt. Everything should work with Visual Studio on Windows and GNU make on Linux. Mac is now supported if you're running OS 10.9 (Mavericks) or newer. However, some of the samples require features that are not supported by Mavericks as it's a few OpenGL versions behind. There are some hokey bits here. If you find serious issues, feel free to fix and send pull requests.

There will always be a snapshot at http://www.openglsuperbible.com. The live repository is at https://github.com/openglsuperbible/sb6code.

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