Old XBMC PVR add-ons for Kodi up till Helix. Anything newer than Helix is built from the new locatio...
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Start by executing: ./bootstrap
To install add-ons into /path/to/XBMC: ./configure --prefix=/path/to/XBMC make install
To build all PVR add-ons as .zip archives: ./configure make zip
The build method described above excludes addons that depend on runtime libraries. This is because the installed versions of the dependend libraries on the build-machine and the target machine have to match exactly. Therefore this addons cannot be distributed easily.
Distribution package maintainers and users who build the addons on their target machine can enable the build of addons with dependencies:
Prepare: 1) Install Visual C++ Express 2010 (follow the instructions on the wiki for XBMC itself) Compile: 2) Run project\BuildDependencies\DownloadBuildDeps.bat 3) Open this solution from project\VS2010Express\xbmc-pvr-addons.sln 4) Select the wanted configuration "Debug" or "Release" 5) Press F7 to build the solution Install: Still a TODO. The buildsystem does not yet generate .zip archives Workaround: copy the wanted pvr addons to your XBMC installation by hand. Example: addons\pvr.demo\addon*.* => YOURXBMCDIR\addons\pvr.demo*.*
Firstly ensure that you have a working build for both XBMC and xbmc-pvr-addons separately
Then import the xbmcpvraddons projects into the XBMC solution 1) Open "XBMC for Windows.sln" 2) Right click the solution in Solution Explorer and select Add -> Existing Project 3) Change file type filter to "Solution Files (*.sln)" 4) Browse to and select the PVR addons solution (xbmc-pvr-addons.sln) 5) Dismiss any warnings about projects already existing in the solution 6) If you only develop on certain addons you can remove unwanted addon projects from the XBMC solution
The pvr projects already contain a PostBuild action that only runs when part of the XBMC solution, that copies their output into the XBMC solution's addon directory
Remember not to include any XBMC solution file modifications to include the PVR addons, in your pull requests!
Not yet possible. Still a TODO.