Unity3D Completions - Sublime Text Plugin
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There exists a lighter version of this package. The auto-completions pop-up menu shown by the light package is not as nice and informative, but on the other hand the light package does not add any delay to Sublime Text's loading time. If you open and close Sublime Text frequently, I recommend using the light version.
Package Control may get stuck while installing the library. If that happens you'd see the animation running at the bottom indefinitely:
This seems to be a bug in Package Control. I'm not sure what causes it - perhaps the relatively large size of this package. You are welcome to try the following solutions:
Alternatively you can install this package manually:
Simply start typing any Unity term or press Ctrl+Space. You don't have to be accurate - a few consonants may be enough, preferably in the right order.
For example, type in
gbjact and you will instantly be offered completions with these letters:
Notice the type on the right side: [var] for variables, [class] for classes or parentheses with parameter names for functions.
Another example. Type in
pscast and you will be offered:
Notice that functions may appear multiple times if they have several definitions. They can be distinguished by the parameter names. (The pop-up is too small to include the types...)
Once you select a function completion, a full snippet will be inserted, including the parameter types, names and default values:
You can then use Tab and Shift+Tab to quickly navigate between the parameters.
The Unity Completions plugin is simple. It does not analyze the code to detect variable types. It only relies on the word being typed. In addition, Sublime Text's auto-complete is interrupted by dots. Typing in a dot will cause Sublime Text to ignore anything before the dot.
Let's say, for example, that you have a variable named
enemy of type
and you want assistance writing
enemy. (with a dot) will not work.
As soon as you type in the dot the completions pop-up will close.
If you continue typing after the dot, for example
you will be presented with completions,
but they will only be based on the part after the dot:
Suppose you choose the completion
you will end up with:
The class name is inserted together with the variable name.
Simply delete the class name manually.
Up to date with Unity version 2019.2.16.
If you're developing in Boo, know that this package recognizes .boo files, but I recommend installing the Boo package as well if you're into syntax highlighting.
(The MIT License)
Copyright (c) 2013 Ofer Reichman
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.