Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles
Blood port based on EDuke32
BLOOD000.DEM, ..., BLOOD003.DEM (optional)
CP01.MAP, ..., CP09.MAP (optional, Cryptic Passage)
CPART07.AR_ (optional, Cryptic Passage)
CPART15.AR_ (optional, Cryptic Passage)
CPBB01.MAP, ..., CPBB04.MAP (optional, Cryptic Passage)
CPSL.MAP (optional, Cryptic Passage)
CRYPTIC.INI (optional, Cryptic Passage)
CRYPTIC.SMK (optional, Cryptic Passage)
CRYPTIC.WAV (optional, Cryptic Passage)
TILES000.ART, ..., TILES017.ART
moviefolder into NBlood's folder (the folder itself too). If you have the GOG version of the game, do the following:
.cueas a virtual CD (for example with
moviefolder from the mounted CD into NBlood's folder
A port of the PC version of Exhumed based on EDuke32
Recommended (but optional) - Add the games CD audio tracks as OGG files in the format exhumedXX.ogg or trackXX.ogg (where XX is the track number) to the same folder as pcexhumed.exe. The game includes tracks 02 to 19. These will provide the game with its music soundtrack and add storyline narration by the King Ramses NPC.
Demo playback is not yet working.
We are currently working on fancy new menus for the game. In the meantime, you can edit the settings.cfg file in the game directory that's created on first run.
To invert the mouse, add the line 'in_mouseflip 0' to settings.cfg. To change the FOV, add a new line to settings.cfg, e.g. 'fov "120"' where 120 is the desired FOV value between 60 and 140.
A port of BUILD engine games based on Duke Nukem 3D codebase using EDuke32 engine