stb single-file public domain libraries for C/C++
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single-file public domain (or MIT licensed) libraries for C/C++
Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
library | lastest version | category | LoC | description --------------------- | ---- | -------- | --- | --------------------------------stb_vorbis.c | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed outputstb_image.h | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PICstb_truetype.h | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fontsstb_image_write.h | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMPstb_image_resize.h | 0.96 | graphics | 2631 | resize images larger/smaller with good qualitystb_rect_pack.h | 1.00 | graphics | 628 | simple 2D rectangle packer with decent qualitystb_ds.h | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++stb_sprintf.h | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++stretchy_buffer.h | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++stb_textedit.h | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratchstb_voxel_render.h | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more featuresstb_dxt.h | 1.10 | 3D graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressorstb_perlin.h | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output)stb_easy_font.h | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etcstb_tilemap_editor.h | 0.41 | game dev | 4161 | embeddable tilemap editorstb_herringbone_wa... | 0.7 | game dev | 1221 | herringbone Wang tile map generatorstb_c_lexer.h | 0.11 | parsing | 966 | simplify writing parsers for C-like languagesstb_divide.h | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"stb_connected_comp... | 0.96 | misc | 1049 | incrementally compute reachability on gridsstb.h | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuffstb_leakcheck.h | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checkingstb_include.h | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
Total libraries: 22 Total lines of C code: 56774
These libraries are in the public domain. You can do anything you want with them. You have no legal obligation to do anything else, although I appreciate attribution.
They are also licensed under the MIT open source license, if you have lawyers who are unhappy with public domain. Every source file includes an explicit dual-license for you to choose from.
No, because it's public domain you can freely relicense it to whatever license your new library wants to be.
stb_image will either use SSE2 (if you compile with -msse2) or will not use any SIMD at all, rather than trying to detect the processor at runtime and handle it correctly. As I understand it, the approved path in GCC for runtime-detection require you to use multiple source files, one for each CPU configuration. Because stb_image is a header-file library that compiles in only one source file, there's no approved way to build both an SSE-enabled and a non-SSE-enabled variation.
While we've tried to work around it, we've had multiple issues over the years due to specific versions of gcc breaking what we're doing, so we've given up on it. See https://github.com/nothings/stb/issues/280 and https://github.com/nothings/stb/issues/410 for examples.
Generally they're only better in that they're easier to integrate, easier to use, and easier to release (single file; good API; no attribution requirement). They may be less featureful, slower, and/or use more memory. If you're already using an equivalent library, there's probably no good reason to switch.
You can use this URL to link directly to that list.
Just to give you some idea of the internal complexity of the library, to help you manage your expectations, or to let you know what you're getting into. While not all the libraries are written in the same style, they're certainly similar styles, and so comparisons between the libraries are probably still meaningful.
Note though that the lines do include both the implementation, the part that corresponds to a header file, and the documentation.
Windows doesn't have standard directories where libraries live. That makes deploying libraries in Windows a lot more painful than open source developers on Unix-derivates generally realize. (It also makes library dependencies a lot worse in Windows.)
There's also a common problem in Windows where a library was built against a different version of the runtime library, which causes link conflicts and confusion. Shipping the libs as headers means you normally just compile them straight into your project without making libraries, thus sidestepping that problem.
Making them a single file makes it very easy to just drop them into a project that needs them. (Of course you can still put them in a proper shared library tree if you want.)
Why not two files, one a header and one an implementation? The difference between 10 files and 9 files is not a big deal, but the difference between 2 files and 1 file is a big deal. You don't need to zip or tar the files up, you don't have to remember to attach two files, etc.
No, they are just the initials for my name, Sean T. Barrett. This was not chosen out of egomania, but as a moderately sane way of namespacing the filenames and source function names.
No. As stb_image use has grown, it has become more important for us to focus on security of the codebase. Adding new image formats increases the amount of code we need to secure, so it is no longer worth adding new formats.
I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons. Some of them are listed here: https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
Primarily, because I use C, not C++. But it does also make it easier for other people to use them from other languages.
I still use MSVC 6 (1998) as my IDE because it has better human factors for me than later versions of MSVC.