OpenSC2K

by nicholas-ochoa

nicholas-ochoa / OpenSC2K

OpenSC2K - An Open Source remake of Sim City 2000 by Maxis

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OpenSC2K

OpenSC2K - An Open Source remake of SimCity 2000 written in TypeScript, using Electron, WebGL Canvas and Phaser 3.

Overview

After a pretty long break, I've decided to rewrite the codebase in TypeScript. This project is not currently in a usable state as only the basic components have been re-written. I've also decided to return to Electron as a host versus a web app due a few reasons (the need for loading multiple assets that can't be distributed from the filesystem being a large part of that). Eventually I may try and do a web-only port, but I'd rather deal with the headache of loading assets via the web at a later time.

Acknowledgements

Based on the work of Dale Floer - SimCity 2000 saved city specification - MIF / LARGE.DAT graphics artwork specification https://github.com/dfloer/SC2k-docs

Based on the work of David Moews - SimCity 2000 for MS-DOS file format; unofficial partial information http://djm.cc/dmoews.html

Portions of the SC2 import logic are based on sc2kparser created by Objelisks and distributed under the terms of the ISC license. https://github.com/Objelisks/sc2kparser

Includes work adapted from the Graham Scan polygon union JavaScript implementation by Lovasoa and distributed under the terms of the MIT license https://github.com/lovasoa/graham-fast

License

OpenSC2K - An Open Source SimCity 2000 remake

Copyright (C) 2020 Nicholas Ochoa

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

SimCity 2000 is copyright Electronic Arts / Maxis. No assets, artwork or other media from the original game is included in this remake. The OpenSC2K engine is being rebuilt as a new implementation and does not use any code from the original game reproduced in any form.

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