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234 Stars 6 Forks Other 105 Commits 1 Opened issues


Better hierarchy for Unity.

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Smart Hierarchy for Unity

Brings intuitive features and important visual elements in the right place.

View Changelog🗺 Roadmap💬 Discussions📚 Wiki


Requires Unity 2019.4 or higher.

Add from OpenUPM | via scoped registry or package installer, recommended

 To add a package via scoped registry:

  • Open
    Edit/Project Settings/Package Manager
  • Add a new Scoped Registry:
    Name: OpenUPM
    Scope(s): com.av
  • Open
    Window/Package Manager
  • Click +
  • Add from Git URL
Add from GitHub | not recommended, no updates
  • Open Window/Package Manager
  • Click +
  • Add from Git URL
  • #branch-name Add

 Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

Customization is available in

Preferences > Workflow > Smart Hierarchy




Most important components are shown to help you orientate visually.\ Types Priority can be defined in Preferences.



"GameObject / Create Collection".

Collection is used to group objects in Editor without affecting runtime transform hierarchy.\ Children are detached during scene process.

Best Practices: Transforms Optimization \ Best Practices: Optimizing the Hierarchy

Note: There is an option in Preferences to keep collections in Playmode.

Activation Toggle

Activation Toggle

Lets you (de)activate game-objects while keeping your selection.

Swipe to affect multiple objects!

Hover Preview

Hover Preview

Bindable keys: Alt / Shift / Ctrl.\ Very Experimental! Can be enabled in Preferences.


Every contribution is highly appreciated — feel free to bug-hunt, provide feedback and ideas!\ Savvy enough to pull a new feature? I'll be happy to review your code and design UX together!

Sharing is caring

I want to share my tools with everyone, without hiding behind a paywall.\ If you like my work and feel generous — consider supporting me financially!

ko-fi patreon


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