Naev is a 2d action/rpg space game that combines elements from the action, rpg and simulation genres.
Naev (/nɑ.ɛv/) is an open source 2D space trading and combat game, taking inspiration from the Escape Velocity series, among others.
You pilot a space ship from a top-down perspective, and are more or less free to do what you want. As the genre name implies, you’re able to trade and engage in combat at will. Beyond that, there’s an ever-growing number of storyline missions, equipment, and ships; Even the galaxy itself grows larger with each release. For the literarily-inclined, there are large amounts of lore accompanying everything from planets to equipment.
Naev's dependencies are intended to be widely available. In addition to a graphics card and driver supporting at least OpenGL 3.1, Naev requires: * SDL 2 * libxml2 * freetype2 * GLPK * libpng * libwebp * OpenAL * OpenBLAS * libvorbis * binutils * intltool * libunibreak (included) * pyyaml
Naev requires the artwork submodule to run from git. You can check out the submodules from the cloned repository with:
git submodule init git submodule update
git submodule updatehas to be run every time you
git pullto stay up to date. This can also be done automatically (highly recommended) by setting the following configuration:
git config submodule.recurse true
meson setup builddir . cd builddir meson compile ./naev.sh
If you need special settings you can run
meson configurein your build directory to see a list of all available options.
For installation, try:
meson configure --buildtype=release -Db_lto=true
For Windows packaging, try adding:
For macOS, try adding:
--prefix="$(pwd)"/build/dist/Naev.app --bindir=Contents/MacOS -Dndata_path=Contents/Resources
For normal development, try adding:
-Db_lundef=falseif compiling with Clang, substituting
-Db_sanitize=...on Windows if you can't use Clang).
For faster debug builds (but harder to trace with gdb/lldb), try
--buildtype=debugoptimized -Db_lto=true -Db_lto_mode=thinin place of the corresponding values above.
You can run Naev directly from the git repository using the
naev.shscript which will be generated in the build directory. This script will automatically set up all the data paths for running Naev. Make sure the art assets are checked out and up to date as mentioned in the Updating Art Assets section below.
Naev currently supports
meson installwhich will install everything that is needed.
If you wish to create a .desktop for your desktop environment, logos from 16x16 to 256x256 can be found in
Art assets are partially stored in the naev-artwork-production repository and sometimes are updated. For that reason, it is recommended to periodically update the submodules with the following command.
git submodule update
You can also set this to be done automatically on git pull with the following command:
git config submodule.recurse true
Afterwards, every time you perform a
git pull, it will also update the artwork submodule.
To get in touch, you can visit naev.org which links to the project's Discord chat and Wiki. There are also Lua API docs there.
Before committing, it's advisable to install pre-commit and
luacheckpackages, and run
pre-commit install. The dev team is teaching
pre-committo handle various fussy and forgettable steps.
Naev is incorporated into Weblate. You can easily translate directly with a web interface to your chosen language from Naev's project page. New languages have to be added manually, please open an issue if you want to translate Naev to a new language.
Naev's translation is handled with gettext. (It's custom, but C and Lua code can use the conventional
_()for gettext and
N_()for gettext-noop, as well as
When content like missions is updated, new translatable text must be made available to Weblate. The key manual step is to regenerate the
meson compile naev-potin the build dir) and commit it.
Under the hood:
po/POTFILES.inis a catalog of files that may have translatable text. We keep it synced using pre-commit hooks (or manually:
meson compile potfiles). The
naev-potMeson target is built using standard
xgettext, plus additional rules. (Rules for
po/update-po.sh. Rules for XML data files are in
po/its/translation.its.) Individual translations can be updated via
meson compile naev-update-po, but don't do this without a good reason, because Weblate does the same job more carefully.
Please take a look at the FAQ before submitting a new bug report, as it covers a number of common gameplay questions and common issues.
If Naev is crashing during gameplay, please file a bug report after reading https://github.com/naev/naev/wiki/Bugs
Naev is open source software compatible with the Debian Free Software Guidelines licensed under the GNU General Public License version 3 or later, with some exceptions. Please refer to the LICENSE file for more in-depth licensing details.