Embed C++ directly inside your rust code!
rust-cppis a build tool & macro which enables you to write C++ code inline in your rust code.
This crate's interface is still very unstable, however, thanks to custom derive, it now has one of the first potentially stable interfaces. The current macro interface should either remain fairly stable, meaning that programs built with it will likely build with minimal, or no, changes when updating to new versions.
The build phase cannot identify and parse the information found in
cpp!blocks which are generated with rust's macro system. These blocks will attempt to generate rust code, but will not generate the corresponding C++ code. The procedural macro tries to avoid allowing the build to succeed if the
cpp!block is generated, but this is not guaranteed. Do not create
cpp!blocks with macros to avoid this.
rust-cpphas had multiple different implementations. The code for these old implementations is still present in the tree today.
rust-cppstarted life as a unstable compiler plugin. This code no longer builds on modern nightly rusts, but it had some features which are still unavailable on more recent versions of
rust-cpp, as it was able to take advantage of the rust compiler's type inference by abusing a lint pass to collect type information.
Development on the original version ceased for 2 major reasons:
1) The rustc internal libraries changed very often, meaning that constant maintenance work was required to keep it working on the latest nightly versions.
2) The plugin had no support for stable rust, which is undesirable because the majority of crates are not built with the latest nightly compiler, and requiring unstable features is a deal breaker for them.
These limitations led to the development of the next phase of
The next phase in
rust-cpp's lifetime was when it was rewritten as a
syntexis an extraction of the rust compiler's internal
syntaxlibrary, and has support for performing procedural macro expansions by rewriting rust source files.
Performing a full rewrite of the source tree was very unfortunate, as it would mean that all compiler errors in crates which use the plugin would be reported in a generated file instead of at the original source location. Instead, this version of
rust-cppused a stable
macro_rules!macro to perform the rust code generation, and a build step based on
syntexto perform the c++ code generation and compilation.
Unfortunately this architecture meant that one of the neatest features, closures, was not available in this version of
rust-cpp. Implementing that feature required some form of procedural code generation on the rust side, which was not possible in rust at that time without performing full text rewrites of the source code.
This is the current implementation of
rustc 1.15, the first form of procedural macros, custom derive, was stabilized. Alongside this, @dtolnay implemented
syn, which was a small, fast to compile, crate for parsing rust code.
rust-cppuses a fork of
synfor its rust code parsing.
rust-cppnow internally uses a custom derive to implement the procedural components of the rust code generation, which means that closures are available again! It also builds much more quickly than the previous version as it no longer depends on
syntexwhich could take a long time to build.
The fork of
rust-cppuses differs from
synin that it keeps track of source location information for each AST node. This feature has not been landed into
synyet as it is a breaking change, and none of
syn's other consumers would make use of it yet.