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The flexible, easy to use, all in one drawer library for your Android project. Now brand new with material 2 design.

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... the flexible, easy to use, all in one drawer library for your Android project.

What's included 🚀Setup 🛠️Migration Guide 🧬WIKI / FAQ 📖Used bySample App

What's included 🚀

  • the easiest possible integration
  • uses the androidX support libraries
  • compatible down to API Level 16
  • includes an AccountSwitcher
  • quick and simple api
  • follows the NEW Google Material Design Guidelines
  • use vector (.svg) icons and icon fonts via the Android-Iconics integration
    • Google Material Design Icons, Google Material Community Design Icons, FontAwesome and more
  • comes with various themes which help to get your own themes clean
  • modify the colors on the go
  • comes with multiple default drawer items
  • based on a RecyclerView
  • RTL support
  • Gmail like MiniDrawer
  • expandable items
  • badge support
  • define custom drawer items
  • tested and stable
  • sticky footer or headers
  • absolutely NO limits
  • NavController support by @petretiandrea

If you upgrade from < 8.0.0 follow the MIGRATION GUIDE


Screenshots 🎉



Latest releases 🛠

  • Kotlin && New | v8.4.5
  • Kotlin | v7.0.0 | (Builder approach like v6.x)
  • Java && AndroidX | v6.1.2
  • Java && AppCompat | v6.0.9

1. Provide the gradle dependency

implementation "com.mikepenz:materialdrawer:${lastestMaterialDrawerRelease}"

//required support lib modules implementation "androidx.appcompat:appcompat:${versions.appcompat}" implementation "androidx.recyclerview:recyclerview:${versions.recyclerView}" implementation "androidx.annotation:annotation:${versions.annotation}" implementation "${versions.material}" implementation "androidx.constraintlayout:constraintlayout:${versions.constraintLayout}"

// Add for NavController support implementation "com.mikepenz:materialdrawer-nav:${lastestMaterialDrawerRelease}"

// Add for Android-Iconics support implementation "com.mikepenz:materialdrawer-iconics:${lastestMaterialDrawerRelease}"

You can find dependency versions and all library releases on MVN Repository.

2. Add the
into the XML


has to be provided as child of the
and will as such act as the slider
... your content ...

<com.mikepenz.materialdrawer.widget.materialdrawersliderview android:id="@+id/slider" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_gravity="start" android:fitssystemwindows="true"></com.mikepenz.materialdrawer.widget.materialdrawersliderview>


3. Add the
to your theme

Great. Your drawer is now ready to use.

Additional Setup

Add items and adding some functionality

//if you want to update the items at a later time it is recommended to keep it in a variable
val item1 = PrimaryDrawerItem().apply { nameRes = R.string.drawer_item_home; identifier = 1 }
val item2 = SecondaryDrawerItem().apply { nameRes = R.string.drawer_item_settings; identifier = 2 }

// get the reference to the slider and add the items slider.itemAdapter.add( item1, DividerDrawerItem(), item2, SecondaryDrawerItem().apply { nameRes = R.string.drawer_item_settings } )

// specify a click listener slider.onDrawerItemClickListener = { v, drawerItem, position -> // do something with the clicked item :D false }

Selecting an item

//set the selection to the item with the identifier 1
//set the selection to the item with the identifier 2
//set the selection and also fire the `onItemClick`-listener
slider.setSelection(1, true)

By default, when a drawer item is clicked, it becomes the new selected item. If this isn't the expected behavior, you can disable it for this item using

isSelectable = false
SecondaryDrawerItem().apply { nameRes = R.string.drawer_item_dialog; isSelectable = false }

Modify items or the drawer

//modify an item of the drawer
item1.apply {
  nameText = "A new name for this drawerItem"; badge = StringHolder("19")
  badgeStyle = BadgeStyle().apply { textColor = ColorHolder.fromColor(Color.WHITE); color = ColorHolder.fromColorRes(R.color.md_red_700) }
//notify the drawer about the updated element. it will take care about everything else

//to update only the name, badge, icon you can also use one of the quick methods slider.updateName(1, "A new name")

//the result object also allows you to add new items, remove items, add footer, sticky footer, .. slider.addItem(DividerDrawerItem()) slider.addStickyFooterItem(PrimaryDrawerItem().apply { nameTest = "StickyFooter" })

//remove items with an identifier slider.removeItem(2)

//open / close the drawer slider.drawerLayout?.openDrawer(slider) slider.drawerLayout?.closeDrawer(slider)

//get the reference to the DrawerLayout itself slider.drawerLayout

Add profiles and an AccountHeader

// Create the AccountHeader
headerView = AccountHeaderView(this).apply {
    attachToSliderView(slider) // attach to the slider
        ProfileDrawerItem().apply { nameText = "Mike Penz"; descriptionText = "[email protected]"; iconRes = R.drawable.profile; identifier = 102 }
    onAccountHeaderListener = { view, profile, current ->
        // react to profile changes

Android-Iconics support

The MaterialDrawer provides an extension for the Android-Iconics library. This allows you to create your

with an icon from any font.

Choose the fonts you need. Available Fonts

// Add for Android-Iconics support
implementation "com.mikepenz:materialdrawer-iconics:${lastestMaterialDrawerRelease}"

// fonts implementation 'com.mikepenz:google-material-typeface:[email protected]' //Google Material Icons implementation 'com.mikepenz:fontawesome-typeface:[email protected]' //FontAwesome

//now you can simply use any icon of the Google Material Icons font
PrimaryDrawerItem().apply { iconicsIcon = GoogleMaterial.Icon.gmd_wb_sunny }
//Or an icon from FontAwesome
SecondaryDrawerItem().apply { iconicsIcon = FontAwesomeBrand.Icon.fab_github }

Advanced Setup

For advanced usecases. Please have a look at the provided sample activities.

Load images via url

The MaterialDrawer supports fetching images from URLs and setting them for the Profile icons. As the MaterialDrawer does not contain an ImageLoading library the dev can choose his own implementation (Picasso, Glide, ...). This has to be done, before the first image should be loaded via URL. (Should be done in the Application, but any other spot before loading the first image is working too) * SAMPLE using PICASSO * SAMPLE using GLIDE

//initialize and create the image loader logic
DrawerImageLoader.init(object : AbstractDrawerImageLoader() {
    override fun set(imageView: ImageView, uri: Uri, placeholder: Drawable) {

override fun cancel(imageView: ImageView) {

override fun set(imageView: ImageView, uri: Uri, placeholder: Drawable, tag: String?) {
    super.set(imageView, uri, placeholder, tag)

override fun placeholder(ctx: Context): Drawable {
    return super.placeholder(ctx)

override fun placeholder(ctx: Context, tag: String?): Drawable {
    return super.placeholder(ctx, tag)


An implementation with GLIDE v4 (See tag v6.1.1 for glide v3 sample) can be found in the sample application

JVM Target 1.8

// Since 8.1.0 the drawer includes core ktx 1.3.0 which requires jvm 1.8
kotlinOptions {
    jvmTarget = "1.8"

Style the drawer 🖌️

Custom style - styles.xml

Create your custom style. If you don't need a custom theme see the next section, how you can set the colors just by overwriting the original colors.

// define a custom drawer style

// define a custom header style

// define the custom styles for the theme

Adjust BezelImageView style

Overwrite the Style of the BezelImageView for the whole MaterialDrawer

Used by

(feel free to send me new projects)

Articles about the MaterialDrawer


Developed By


Copyright 2021 Mike Penz

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

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