Python library for loading and using triangular meshes.
Trimesh is a pure Python (2.7-3.4+) library for loading and using triangular meshes with an emphasis on watertight surfaces. The goal of the library is to provide a full featured and well tested Trimesh object which allows for easy manipulation and analysis, in the style of the Polygon object in the Shapely library.
The API is mostly stable, but this should not be relied on and is not guaranteed: install a specific version if you plan on deploying something using trimesh.
Pull requests are appreciated and responded to promptly! If you'd like to contribute, here is an up to date list of potential enhancements although things not on that list are also welcome. Here are some tips for writing mesh code in Python.
Keeping
trimesheasy to install is a core goal, thus the only hard dependency is numpy. Installing other packages adds functionality but is not required. For the easiest install with just numpy,
pipcan generally install
trimeshcleanly on Windows, Linux, and OSX:
pip install trimesh
More functionality is available when soft dependencies are installed. This includes things like convex hulls (
scipy), graph operations (
networkx), faster ray queries (
pyembree), vector path handling (
shapelyand
rtree), preview windows (
pyglet), faster cache checks (
xxhash), etc. To install
trimeshwith the soft dependencies that generally install cleanly on Linux, OSX, and Windows using
pip:
bash pip install trimesh[easy]
Further information is available in the advanced installation documentation.
Here is an example of loading a mesh from file and colorizing its faces. Here is a nicely formatted ipython notebook version of this example. Also check out the cross section example or possibly the integration of a function over a mesh example.
import numpy as np import trimeshattach to logger so trimesh messages will be printed to console
trimesh.util.attach_to_log()
mesh objects can be created from existing faces and vertex data
mesh = trimesh.Trimesh(vertices=[[0, 0, 0], [0, 0, 1], [0, 1, 0]], faces=[[0, 1, 2]])
by default, Trimesh will do a light processing, which will
remove any NaN values and merge vertices that share position
if you want to not do this on load, you can pass
process=False
mesh = trimesh.Trimesh(vertices=[[0, 0, 0], [0, 0, 1], [0, 1, 0]], faces=[[0, 1, 2]], process=False)
some formats represent multiple meshes with multiple instances
the loader tries to return the datatype which makes the most sense
which will for scene-like files will return a
trimesh.Scene
object.if you always want a straight
trimesh.Trimesh
you can ask theloader to "force" the result into a mesh through concatenation
mesh = trimesh.load('models/CesiumMilkTruck.glb', force='mesh')
mesh objects can be loaded from a file name or from a buffer
you can pass any of the kwargs for the
Trimesh
constructorto
trimesh.load
, includingprocess=False
if you would liketo preserve the original loaded data without merging vertices
STL files will be a soup of disconnected triangles without
merging vertices however and will not register as watertight
mesh = trimesh.load('../models/featuretype.STL')
is the current mesh watertight?
mesh.is_watertight
what's the euler number for the mesh?
mesh.euler_number
the convex hull is another Trimesh object that is available as a property
lets compare the volume of our mesh with the volume of its convex hull
print(mesh.volume / mesh.convex_hull.volume)
since the mesh is watertight, it means there is a
volumetric center of mass which we can set as the origin for our mesh
mesh.vertices -= mesh.center_mass
what's the moment of inertia for the mesh?
mesh.moment_inertia
if there are multiple bodies in the mesh we can split the mesh by
connected components of face adjacency
since this example mesh is a single watertight body we get a list of one mesh
mesh.split()
facets are groups of coplanar adjacent faces
set each facet to a random color
colors are 8 bit RGBA by default (n, 4) np.uint8
for facet in mesh.facets: mesh.visual.face_colors[facet] = trimesh.visual.random_color()
preview mesh in an opengl window if you installed pyglet with pip
mesh.show()
transform method can be passed a (4, 4) matrix and will cleanly apply the transform
mesh.apply_transform(trimesh.transformations.random_rotation_matrix())
axis aligned bounding box is available
mesh.bounding_box.extents
a minimum volume oriented bounding box also available
primitives are subclasses of Trimesh objects which automatically generate
faces and vertices from data stored in the 'primitive' attribute
mesh.bounding_box_oriented.primitive.extents mesh.bounding_box_oriented.primitive.transform
show the mesh appended with its oriented bounding box
the bounding box is a trimesh.primitives.Box object, which subclasses
Trimesh and lazily evaluates to fill in vertices and faces when requested
(press w in viewer to see triangles)
(mesh + mesh.bounding_box_oriented).show()
bounding spheres and bounding cylinders of meshes are also
available, and will be the minimum volume version of each
except in certain degenerate cases, where they will be no worse
than a least squares fit version of the primitive.
print(mesh.bounding_box_oriented.volume, mesh.bounding_cylinder.volume, mesh.bounding_sphere.volume)
Trimesh includes an optional
pygletbased viewer for debugging and inspecting. In the mesh view window, opened with
mesh.show(), the following commands can be used:
mouse click + dragrotates the view
ctl + mouse click + dragpans the view
mouse wheelzooms
zreturns to the base view
wtoggles wireframe mode
ctoggles backface culling
gtoggles an XY grid with Z set to lowest point
atoggles an XYZ-RGB axis marker between: off, at world frame, or at every frame and world, and at every frame
ftoggles between fullscreen and windowed mode
mmaximizes the window
qcloses the window
If called from inside a
jupyternotebook,
mesh.show()displays an in-line preview using
three.jsto display the mesh or scene. For more complete rendering (PBR, better lighting, shaders, better off-screen support, etc) pyrender is designed to interoperate with
trimeshobjects.
You can check out the Github network for things using trimesh. A select few: - Nvidia's kaolin for deep learning on 3D geometry. - Cura, a popular slicer for 3D printing. - Berkeley's DexNet4 and related ambidextrous.ai work with robotic grasp planning and manipulation. - Kerfed's Kerfed's Engine for analyzing assembly geometry for manufacturing. - MyMiniFactory's P2Slice for preparing models for 3D printing. - pyrender A library to render scenes from Python using nice looking PBR materials. - urdfpy Load URDF robot descriptions in Python. - moderngl-window A helper to create GL contexts and load meshes. - vedo Visualize meshes interactively (see example gallery). - fsleyes View MRI images and brain data.
Quick recommendation:
GLBor
PLY. Every time you replace
OBJwith
GLBan angel gets its wings.
If you want things like by-index faces, instancing, colors, textures, etc,
GLBis a terrific choice. GLTF/GLB is an extremely well specified modern format that is easy and fast to parse: it has a JSON header describing data in a binary blob. It has a simple hierarchical scene graph, a great looking modern physically based material system, support in dozens-to-hundreds of libraries, and a John Carmack endorsment. Note that GLTF is a large specification, and
trimeshonly supports a subset of features: loading basic geometry is supported, NOT supported are fancier things like animations, skeletons, etc.
In the wild,
STLis perhaps the most common format.
STLfiles are extremely simple: it is basically just a list of triangles. They are robust and are a good choice for basic geometry. Binary
PLYfiles are a good step up, as they support indexed faces and colors.
Wavefront
OBJis also pretty common: unfortunately OBJ doesn't have a widely accepted specification so every importer and exporter implements things slightly differently, making it tough to support. It also allows unfortunate things like arbitrary sized polygons, has a face representation which is easy to mess up, references other files for materials and textures, arbitrarily interleaves data, and is slow to parse. Give
GLBor
PLYa try as an alternative!
A question that comes up pretty frequently is how to cite the library. A quick BibTex recommendation:
@software{trimesh, author = {{Dawson-Haggerty et al.}}, title = {trimesh}, url = {https://trimsh.org/}, version = {3.2.0}, date = {2019-12-8}, }
If you want to deploy something in a container that uses trimesh, automated
debian:buster-slimbased builds with trimesh and dependencies are available on Docker Hub with image tags for
latest, git short hash for the commit in master (i.e.
trimesh/trimesh:0c1298d), and version (i.e.
trimesh/trimesh:3.5.27):
docker pull trimesh/trimesh
Here's an example of how to render meshes using LLVMpipe and XVFB inside a container.