UVAtlas isochart texture atlas
Copyright (c) Microsoft Corporation. All rights reserved.
January 9, 2021
This package contains UVAtlas, a shared source library for creating and packing an isochart texture atlas.
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see Where is the DirectX SDK?.
Documentation is available on the GitHub wiki.
All content and source code for this package are subject to the terms of the MIT License.
For the latest version of UVAtlas, bug reports, etc. please visit the project site on GitHub.
Zhou et al, "Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis", Eurographics Symposium on Geometry Processing (2004) pdf
Sander et al. "Signal-Specialized Parametrization" Europgraphics 2002 pdf
Starting with the December 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the C++ Standard section 188.8.131.52.3 Bitmask types. This is consistent with Direct3D 12's use of the
DEFINE_ENUM_FLAG_OPERATORSmacro. This may have breaking change impacts to client code:
0literal as your option flags value. Instead you must make use of the appropriate default enum value:
DWORDif building up flags values locally with bitmask operations. For example,
UVATLAS options = UVATLAS_DEFAULT; if (...) options |= UVATLAS_GEODESIC_FAST;
The UWP projects and the VS 2019 Win10 classic desktop project include configurations for the ARM64 platform. These require VS 2017 (15.9 update) or VS 2019 to build, with the ARM64 toolset installed.
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
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