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211 Stars 9 Forks MIT License 46 Commits 1 Opened issues


A library for playing sounds and providing haptic feedback with ease.

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A μ library for playing sound effects and providing haptic feedback… with ease.

BuddyBuild Pod Version Swift Version License MIT Plaform

Your app should be special. Other people's apps suck. How do we make your app extra awesome? Feedback and sound effects my friend.

Until now there has not been a unified API to allow you to integrate sound effects and haptic feedback with ease. If you're guessing that now there is, then you're right… now there is.

The API couldn't be simpler.

let selectionFeedback = HapticFeedback.notification(.success)
let soundUrl = Bundle.main.url(forResource: "Success", withExtension: "m4a") soundUrl, feedback: selectionFeedback)

Q&A time

Q: Is that all?

A: Yep.

Q: Really?

A: Fine, let's go into more detail.


There are two kinds of

. You can provide a URL to any resource that iOS can play (such as an m4a), or use some common sounds from iOS pre-configured.

Three types conform to

out of the box:
  • URL
  • MessageTone
  • SoundEffect

If you'd like to add some more, all you have to do is conform to the protocol. If you find some more that are built into iOS, feel free to file a PR and it'll gladly be accepted.


There are two ways to provide a user with haptic feedback. Both

conform to
  • HapticFeedback: Uses iOS's built in

    to generate feedback effects. You can use this just how you would normally use
    , and
  • VibrationFeedback: For older devices which do not have a taptic engine. It will generate similar vibration patterns to the

    , which unfortunately do not match
    exactly one for one but are rather close.

Q&A part II

Q: Is that it?

A: Yep. You're on your own from here padawan. Let's leave you with a few more examples to make you feel safe though.


Uses the haptic feedback built into iOS along with the tap sound to make a user feel like they're really tapping a button.

let notificationFeedback = HapticFeedback.selection
let tapSound = SoundEffect.tap tapSound, feedback: notificationFeedback)

Uses the haptic feedback built into iOS along with an success sound to make a user feel they've completed a unit of work successfully.

let selectionFeedback = HapticFeedback.notification(.success)
let soundUrl = Bundle.main.url(forResource: "Success", withExtension: "m4a") soundUrl, feedback: selectionFeedback)

Uses the vibration feedback fallback (for users without 3D Touch devices) built into iOS along with a pre-configured sound effect.

let vibration = VibrationFeedback.notification
let sound = MessageTone.tweet sound, feedback: vibration)

You can use just one at a time too if you wish. Just provide haptics and leave the sound parameter nil. You can also do the opposite and provide a sound with no haptics.

let vibration = HapticFeedback.notification(.error) nil, feedback: vibration)


  • iOS 10.0+
  • Xcode 8.0+


SPM will be the default supported installation method from version 1.5.0 and higher, so please integrate by using SPM.

If you're still using CocoaPods for version 1.5.0 or below you can install

by adding it to your
platform :ios, '10.0'

pod 'FeedbackEffect'

Or install it manually by downloading

and dropping it in your project.

About me

Hi, I'm Joe everywhere on the web, but especially on Twitter.


See the license for more information about how you can use TypedNotifications.

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