Math.NET Spatial is an opensource geometry library for .Net, Silverlight and Mono.
Supports Mono and .Net Framework 4.6.1 or higher and .Net Standard 2.0 or higher on Linux, Mac and Windows.
Math.NET Spatial is covered under the terms of the MIT/X11 license. You may therefore link to it and use it in both opensource and proprietary software projects.
The recommended way to get Math.NET Spatial is to use NuGet. The following packages are provided and maintained in the public NuGet Gallery:
If you do not want to use the official binaries, or if you like to modify, debug or contribute, you can compile Math.NET Spatial locally either using Visual Studio or manually with the build scripts.
msbuild, or on Mono with
restore.cmd (or restore.sh) dotnet build MathNet.Spatial.sln # build with .Net SDK tools msbuild MathNet.Spatial.sln # build with MsBuild xbuild MathNet.Spatial.sln # build with Mono, e.g. on Linux or Mac
build.cmd # normal build (.Net 4.0), run unit tests ./build.sh # normal build (.Net 4.0), run unit tests - on Linux or Mac ./buildn.sh # normal build (.Net 4.0), run unit tests - bash on Windows (.Net instead of mono)
build.cmd Build # normal build build.cmd Build incremental # normal build, incremental
build.cmd Test # normal build, run unit tests build.cmd Test quick # normal build, run unit tests except long running ones
build.cmd Clean # cleanup build artifacts build.cmd Docs # generate documentation build.cmd Api # generate api reference
build.cmd All # build, test, docs, api reference
FAKE itself is not included in the repository but it will download and bootstrap itself automatically when build.cmd is run the first time. Note that this step is not required when using Visual Studio or
Math.NET on other sites: