Need help with godot-psx-shaders?
Click the “chat” button below for chat support from the developer who created it, or find similar developers for support.

About the developer

218 Stars 23 Forks MIT License 5 Commits 3 Opened issues


PSOne visuals through shaders in Godot 3.1

Services available


Need anything else?

Contributors list

No Data


Godot PSX Shaders


With those shaders you're able to emulate PSOne graphic limitations inside Godot engine. There's a bunch of parameters to tweak, like mesh resolution, vertex cull distance, specular intensity, reflection intensity(reflections are done via CubeMap), alpha scissor and so on. They're not hard to use and pretty self explanatory. ~~For some reason, GitHub is not accepting any of my gifs.~~


No real-time shadows support, shading at top-dow view looks kinda broken, CubeMap reflection doesn't work in editor sometimes.


Disable all texture filters, use low resolution textures, disable real-time shadows to avoid a lot of glitches, if you don't want any shading just replace


We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.