viw

by lpan

lpan / viw

VI Worsened, a lightweight and fun VI clone.

209 Stars 10 Forks Last release: Not found GNU General Public License v3.0 113 Commits 0 Releases

Available items

No Items, yet!

The developer of this repository has not created any items for sale yet. Need a bug fixed? Help with integration? A different license? Create a request here:

Viw, the ghetto editor

VI Worsened, a lightweight and fun VI clone. Inspired by the 6-domino-cascade from the React world.

DEMO

https://vimeo.com/205701269

Dependencies

  • gcc
  • ncurses
# Fedora
sudo dnf install ncurses-devel

Debian/Ubuntu

sudo apt-get install libncurses5-dev

Installation & usage

git clone https://github.com/lpan/viw
cd viw/
make build
./viw [filename]

Using mingw compiler on Windows, you need to install

mingw-w64-x86_64-ncurses
pacman -S mingw-w64-x86_64-ncurses
mingw32-make build

Supported keybindings

  • j
    Cursor down
  • k
    Cursor up
  • h
    Cursor left
  • l
    Cursor right
  • 0
    Cursor to the beginning of the line
  • $
    Cursor to the end of the line
  • i
    Insert before
  • I
    Insert at the beginning of the line
  • a
    Insert after
  • A
    Insert at the end of the line
  • o
    Append line then insert
  • O
    Prepend line then insert
  • dd
    Delete line under the cursor
  • gg
    Go to the first line of the file
  • G
    Go the last line of the file
  • u
    Undo
  • r
    Redo (Unstable)

Supported EX mode commands

  • :q
    quit
  • :w
    save
  • :wq
    save then quit

Hacking

Feel free to contribute! :)

How does it work

  1. initiate the state
    • Read file to buffer.
    • Set up interface with ncurses
  2. Listen to keyboard events.
    • Each supported keybinding is mapped to a method that mutates the
      buffer
  3. Run
    update_state(st)
    and
    render_update(st)
    • Similar to
      selectors
      in redux,
      update_state(state_t *st)
      will update all the computed properties (such as cursor position, rows to be displayed on the screen, etc) according to the new mutated
      buffer
      state.
    • render_update(state_t *st)
      will actually render everything on the screen according to the result from
      update_state()
      .
  4. Goto step 2

Undo & Redo

Viw's undo & redo functionality is based on the state machine replication principle 1. Initialization: * Deep clone the initial buffer. * Initialize two stacks (

history stack
and
redo stack
). 2. Capture all state-mutating functions and their payloads and push it on to the
history stack
. 3. When the user hits
undo
: * Pop the
history stack
and the push the result onto
redo stack
. * Clone the initial buffer and apply all the commands saved in the
history stack
on top of it. 4. When the user hits
redo
: * Pop the
redo stack
and apply the command immediately onto the current buffer. 5. Clear the
redo stack
when a command gets pushed to the
history stack
by the user.

See https://github.com/lpan/viw/blob/master/src/controller.c#L152 for more details

Hierarchy of the states

Our main

state
object has two children states, namely
buffer
and
screen
. This seperation makes it easier to perform unit tests against the
buffer
. It also facilitates the migration to a different rendering library in the future.

The State

  • The parent state stores computed states that depend on the
    buffer
    and/or
    screen
    . Those states include cursor positions, aount of space reserved for line numbers, etc.

The Buffer

  • The buffer is represented as a two dimensional doubly linked list. This allows conatant time line/char deletion and insertion. Go to buffer.h for more information.
  • Buffer is only allowed to be modified by the methods declared in
    buffer.h

The Screen

  • The screen is the state of the interface between viw and GNU ncurses. It stores information such as pointers to the ncurses windows, etc. You can learn more about it at screen.h.

We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.