A tool to construct and explore polyhedra.
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This is a project built to demonstrate the
Conway Polyhedral Operators and their extensions by
George W. Hart and others. It was heavily inspired by some
old code of George Hart's that did much the same in VRML.
Additional operators are being added to increase the range of procedurally generated forms possible.
One derives any of a vast family of polyhedral shapes by specifying a core geometric 'seed' and then modifying it with topological and geometrical operators that derive more complex shapes from this base set.
This still uses an HTML5 canvas renderer, as it was written long ago before webGL really worked. It uses jQuery, underscore, PEG.js parser for parsing recipes, and Eli Grey's Blob.js, FileSaver, canvas-toBlob for saving files.
Text CC-BY, Code MIT License 2019 Anselm Levskaya