pgreplay reads a PostgreSQL log file (*not* a WAL file), extracts the SQL statements and executes th...
pgreplay reads a PostgreSQL log file (not a WAL file), extracts the SQL statements and executes them in the same order and with the original timing against a PostgreSQL database.
If the execution of statements gets behind schedule, warning messages are issued that indicate that the server cannot handle the load in a timely fashion.
A final report gives you a useful statistical analysis of your workload and its execution.
The idea is to replay a real-world database workload as exactly as possible.
This is useful for performance tests, particularly in the following situations: - You want to compare the performance of your PostgreSQL application on different hardware or different operating systems. - You want to upgrade your database and want to make sure that the new database version does not suffer from performance regressions that affect you.
Moreover, pgreplay can give you some feeling as to how your application might scale by allowing you to try to replay the workload at a higher speed (if that is possible; see implementation details below). Be warned, though, that 500 users working at double speed is not really the same as 1000 users working at normal speed.
While pgreplay will find out if your database application will encounter performance problems, it does not provide a lot of help in the analysis of the cause of these problems. Combine pgreplay with a specialized analysis program like pgBadger for that.
As an additional feature, pgreplay lets you split the replay in two
parts: you can parse the log file and create a "replay file", which
contains just the statements to be replayed and is hopefully much
smaller than the original log file.
Such a replay file can then be run against a database.
pgreplay is written by Laurenz Albe and is inspired by "Playr" which never made it out of Beta.
pgreplay needs PostgreSQL 8.0 or better.
It is supposed to compile without warnings and run on all platforms
supported by PostgreSQL.
Since I only got to test it on Linux, AIX, FreeBSD and Windows, there may be problems with other platforms. I am interested in reports and fixes for these platforms.
On Windows, only the MinGW build environment is supported (I have no other compiler). That means that there is currently no 64-bit build for Windows (but a 32-bit executable should work fine anywhere).
To build pgreplay, you will need the
pg_configutility. If you installed PostgreSQL using installation packages, you will probably have to install the development package that contains
pg_configand the header files.
pg_configis on the
PATH, the installation process will look like this:
make test(optional, described below)
make install(as superuser)
If your PostgreSQL installation is in a nonstandard directory, you will have to use the
Unless you link it statically, pgreplay requires the PostgreSQL client shared library on the system where it is run.
The following utilities are only necessary if you intend to develop pgreplay: - autoconf 2.62 or better to generate
configure- GNU tar to
make tarball(unless you want to roll it by hand) - groff to make the HTML documentation with
You can run a test on pgreplay before installing by running
make test. This will parse sample log files and check that the result is as expected.
Then an attempt is made to replay the log files and check if that works as expected. For this you need psql installed and a PostgreSQL server running (on this or another machine) so that the following command will succeed:
psql -U postgres -d postgres -l
You can set up the
PGHOSTenvironment variables and a password file for the user if necessary.
First, you will need to record your real-life workload. For that, set the following parameters in
log_min_messages = error(or more)
log_min_error_statement = log(or more)
log_connections = on
log_disconnections = on
log_line_prefix = '%m|%u|%d|%c|'(if you don't use CSV logging)
log_statement = 'all'
lc_messagesmust be set to English (the encoding does not matter)
bytea_output = escape(from version 9.0 on, only if you want to replay the log on 8.4 or earlier)
It is highly recommended that you use CSV logging, because anything that the PostgreSQL server or any loaded modules write to standard error will be written to the stderr log and might confuse the parser.
Then let your users have their way with the database.
Make sure that you have a
pg_dumpallof the database cluster from the time of the start of your log file (or use the
-boption with the time of your backup). Alternatively, you can use point-in-time-recovery to clone your database at the appropriate time.
When you are done, restore the database (in the "before" state) to the machine where you want to perform the load test and run pgreplay against that database.
Try to create a scenario as similar to your production system as possible (except for the change you want to test, of course). For example, if your clients connect over the network, run pgreplay on a different machine from where the database server is running.
Since passwords are not logged (and pgreplay consequently has no way of knowing them), you have two options: either change
pg_hba.confon the test database to allow
trustauthentication or (if that is unacceptable) create a password file as described by the PostgreSQL documentation. Alternatively, you can change the passwords of all application users to one single password that you supply to pgreplay with the
pgreplay can only replay what is logged by PostgreSQL. This leads to some limitations:
COPYstatements will not be replayed, because the copy data are not logged. I could have supported
COPY TOstatements, but that would have imposed a requirement that the directory structure on the replay system must be identical to the original machine. And if your application runs on the same machine as your database and they interact on the file system, pgreplay will probably not help you much anyway.
-Eswitch of pgreplay), all
SET client_encodingstatements will be ignored.
-Eswitch will fail.
debug2or more), these statements will be prepared immediately before they are first executed during replay.
$1 + $2, which will cause the error
operator is not unique: unknown + unknown.
While pgreplay makes sure that commands are sent to the server in the order in which they were originally executed, there is no way to guarantee that they will be executed in the same order during replay: Network delay, processor contention and other factors may cause a later command to "overtake" an earlier one. While this does not matter if the commands don't affect each other, it can lead to SQL statements hitting locks unexpectedly, causing replay to deadlock and "hang". This is particularly likely if many different sessions change the same data repeatedly in short intervals.
You can work around this problem by canceling the waiting statement with pgcancelbackend. Replay should continue normally after that.
pgreplay will track the "session ID" associated with each log entry (the session ID uniquely identifies a database connection). For each new session ID, a new database connection will be opened during replay. Each statement will be sent on the corresponding connection, so transactions are preserved and concurrent sessions cannot get in each other's way.
The order of statements in the log file is strictly preserved, so there cannot be any race conditions caused by different execution speeds on separate connections. On the other hand, that means that long running queries on one connection may stall execution on concurrent connections, but that's all you can get if you want to reproduce the exact same workload on a system that behaves differently.
As an example, consider this (simplified) log file:
session 1|connect session 2|connect session 1|statement: BEGIN session 1|statement: SELECT something(1) session 2|statement: BEGIN session 2|statement: SELECT something(2) session 1|statement: SELECT something(3) session 2|statement: ROLLBACK session 2|disconnect session 1|statement: COMMIT session 2|disconnect
This will cause two database connections to be opened, so the
ROLLBACKin session 2 will not affect session 1. If
SELECT something(2)takes longer than expected (longer than it did in the original), that will not stall the execution of
SELECT something(3)because it runs on a different connection. The
ROLLBACK, however, has to wait for the completion of the long statement. Since the order of statements is preserved, the
COMMITon session 1 will have to wait until the
ROLLBACKon session 2 has started (but it does not have to wait for the completion of the
pgreplay is implemented in C and makes heavy use of asynchronous command processing (which is the reason why it is implemented in C). This way a single process can handle many concurrent connections, which makes it possible to get away without multithreading or multiprocessing.
This avoids the need for synchronization and many portability problems. But since TINSTAAFL, the choice of C brings along its own portability problems. Go figure.
The replay file is a binary file, integer numbers are stored in network byte order.
Each record in the replay file corresponds to one database operation and is constructed as follows: - 4-byte
unsigned int: log file timestamp in seconds since 2000-01-01 - 4-byte
unsigned int: fractional part of log file timestamp in microseconds - 8-byte
unsigned int: session id - 1-byte
unsigned int: type of the database action: - 0 is connect - 1 is disconnect - 2 is simple statement execution - 3 is statement preparation - 4 is execution of a prepared statement - 5 is cancel request - The remainder of the record is specific to the action, strings are stored with a preceeding 4-byte unsigned int that contains the length. Read the source for details. - Each record is terminated by a new-line character (byte 0x0A).
If you have a problem or question, the preferred option is to open an issue. This requires a GitHub account.
Professional support can be bought from Cybertec.
Nothing currently. Tell me if you have good ideas.