by keijiro

keijiro /KvantWig

Non-realistic hair simulation in Unity

443 Stars 52 Forks Last release: over 3 years ago (v0.1.0) MIT License 43 Commits 1 Releases

Available items

No Items, yet!

The developer of this repository has not created any items for sale yet. Need a bug fixed? Help with integration? A different license? Create a request here:


Wig is a special renderer that simulates and renders hair in a non-realistic fashion.

gif gif

screenshot screenshot

Note that this is never useful for realistic hair simulation. They're completely different things, and this one is not intended to be realistic. It's recommended to check HairWorks or similar technologies for realistic simulation.

System Requirements

Unity 5.5 or later


Download one of the unitypackage files from the Releases page and import it to a project.

How To Apply This To My Own Model?

Select a mesh inside an imported fbx/obj file and right click it. From the context menu, select "Kvant" -> "Wig" -> "Convert to template". This generates Wig Template file from the mesh. Give it to a WigController component. Then play it.

The vertex count of the source model should be kept low because of 64k vertices limitation in Unity. 500-1,000 would be okay.



We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.