A MMOG engine of server.
Sources : https://github.com/kbengine/kbengine/releases/latest
Unity3d : https://github.com/kbengine/kbengine_unity3d_demo/releases/latest Unity3d : https://github.com/kbengine/kbengine_unity3d_warring/releases/latest UE4 : https://github.com/kbengine/kbengine_ue4_demo/releases/latest Ogre : https://github.com/kbengine/kbengine_ogre_demo/releases/latest Cocos2d_js : https://github.com/kbengine/kbengine_cocos2d_js_demo/releases/latest Godot Engine : https://github.com/krogank9/kbe_godot_demo/releases/latest
Docs : https://kbengine.github.io/docs/ API : https://github.com/kbengine/kbengine/tree/master/docs
Email : kbesrv?gmail.com QQ : 3603661 BBS : http://bbs.kbengine.org Maillist : https://groups.google.com/d/forum/kbengine_maillist
An open source MMOG server engine. Just use Python scripting to be able to complete any game logic simply and efficiently (supports hotfixing). Various KBEngine plugins can be quickly combined with (Unity3D, OGRE, Cocos2d-x, HTML5, etc.) technology to form a complete game client.
The engine is written in C++, and saves developers from having to re-implement common server-side technology, allowing them to concentrate on game logic development, to quickly create a variety of games.
(Because it is often asked what the upper limit of the load is that KBEngine can handle, the underlying architecture has been designed as a multi-process distributed dynamic load balancing solution. In theory, by continuously expanding the hardware, the upper limit of the load can also be continuously increased. The upper limit of the capacity of a single machine depends on the complexity of the game logic itself.)
一款开源的MMOG游戏服务端引擎， 仅Python脚本即可简单高效的完成任何游戏逻辑(支持热更新)， 使用配套客户端插件能够快速与（Unity3D、UE4、OGRE、HTML5、等等）结合形成一个完整的客户端。