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jjuiddong
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Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]

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Introduction-to-3D-Game-Programming-With-DirectX11

Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ] http://www.d3dcoder.net/

New Project setup:

Do not modify the relative directory structure of these samples. In particular, for each project sample, the Common folder must be obtained from it via "../../Common".

Debug libraries:

d3d11.lib;d3dx11d.lib;D3DCompiler.lib;Effects11d.lib;dxerr.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)

Release libraries:

d3d11.lib;d3dx11.lib;D3DCompiler.lib;Effects11.lib;dxerr.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)

C/C++ Additional Include Directories:

1) Path to DirectX Header files.

2) ../../Common (or Absolute Path to Common)

Linker Additional Library Directories:

1) Path to DirectX Library files.

2) ../../Common (or Absolute Path to Common)

FXC Call (*.fx file Custom Build Tool)

  • Command Line
    • a) Debug mode: fxc /Fc /Od /Zi /T fx50 /Fo "%(RelativeDir)\%(Filename).fxo" "%(FullPath)"
    • b) Release mode: fxc /T fx50 /Fo "%(RelativeDir)\%(Filename).fxo" "%(FullPath)"
  • Description
    • a) Debug Description: fxc compile for debug: %(FullPath)
    • b) Release Description: fxc compile for release: %(FullPath)
  • Outputs
    • Outputs: %(RelativeDir)\%(Filename).fxo

Compile Error

  • Effects11d.lib Link Error C:\Program Files\Microsoft DirectX SDK (June 2010)\Samples\C++\Effects11 https://github.com/Microsoft/FX11/archive/nov2015.zip Build And Link Effects11.lib
  • Effects11d.lib -> Build FX11-nov2015 project

  • http://gpgstudy.com/gpgiki/VisualStudio2015%EC%97%90%EC%84%9C%EC%98%88%EC%A0%9C%EC%8B%A4%ED%96%89%ED%95%98%EA%B8%B0#3.Effects11.EB.9D.BC.EC.9D.B4.EB.B8.8C.EB.9F.AC.EB.A6.AC.EB.B9.8C.EB.93.9C.EB.B0.8F_.EC.A0.81.EC.9A.A9

  • VS2015 Build Error

    • d3dUtil.h, line 38, remove DXTrace macro code
  • DirectX 11 초기화 오류 아래 사이트를 참조하자. http://stackoverflow.com/questions/10586956/what-can-cause-d3d11createdevice-to-fail-with-e-fail

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