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469 Stars 25 Forks BSD 3-Clause "New" or "Revised" License 395 Commits 16 Opened issues


A Quake 3 like game with voxelized, destructible maps; written in Rust

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# 23,937
15 commits

Build Status

(NOTE: q3 should build on Rust f4bedde) Screenshot

What is Q³?

Q³ is a project using Mozilla's Rust language and OpenGL to create a Quake 3 like game that takes Quake 3 and QuakeLive maps, voxelizes them, and allows groups of players to blow the shit out of everything in a fast-paced Quake-esque first person shooter with 100% destructible environments.

What's the current state of Q³?

Q³ is not a game yet! It's still a side project that I'm working on in my spare time.
* Multithreaded OpenGL rendering * Half-baked BSP renderer (Quake 3 and Quake Live) * Quake Live map rendering is... buggy * Skeletal animation * Using Quake/Doom's MD5 format * TTF renderer * Arbitrary mesh voxelizer (for BSP maps) * Using Separating Axis Theorem and instance rendering * Basic UI with drop-down console that provides in-game tweaking/debugging * See Console * Tested on Linux and Mac OS X * Documentation on a wiki

How do I get Q³ running on my system?

I run on the (nearly) latest Rust master; I generally pull every few days. Q³ currently has glfw3, glfw-rs, rust-opengles, rust-stb-image, and ncurses-rs, as submodules. To configure, simply run (in source and out of source builds are acceptable):

From there, you should be able to compile and run a release build with:
make && ./bin/client
The server can be executed via:
You may also individually build server/client or specify a debug build:
make server && make client # Make either separately
make MODE=debug # Debug symbols and faster compilation
NOTE: Ensure that you have Freetype2 installed.
NOTE: I don't have access to a Windows machine at the moment, so I'm not sure yet what will go into building this under something like MinGW. This should be coming with r0.3, as per #26.

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