by infinity-gbc

infinity-gbc / infinity

Infinity for Game Boy Color

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Infinity is a role-playing game for the Game Boy Color handheld game console, developed by Affinix Software primarily between the years 1999 and 2001. The game is incomplete and should be considered alpha/preview quality. See the Infinity website for the full announcement regarding the project release as well as a downloadable ROM file.


This project is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License and the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, with different parts covered by each license, and with certain exceptions to allow the parts to be combined. COMMERCIAL USE PROHIBITED. See the LICENSE file for details.

For commercial inquiries, please contact [email protected]

Additionally, any programming source files for the main game program, as well as for any utility programs, are licensed under the GNU General Public License, Version 3 or any later version. This includes files written in C and assembly language, but does not include event programming files. Such source files that are additionally covered by the GPL are marked with an appropriate license header.


Building the game requires a unix-like environment, GBDK, Yasm, as well as custom build utilities that you'll need to compile. On Windows, you can use MSYS2.

Clone our GBDK repository, which contains tweaks for it to build on modern systems. Build and install it somewhere. Below installs to

git clone git://
cd gbdk
make SDK_DIR=$GBDK_PATH install

Patch and build the GBDK library:

cd $GBDK_PATH/sdk/gbz80-gb/2.1.5
patch -p0 < $INFINITY/tools/gbdk_infinity.diff
cd lib

Put the compiler in your

export PATH=$PATH:$GBDK_PATH/sdk/gbz80-gb/2.1.5/bin

Clone the Infinity repository:

git clone
cd infinity

Build the toolchain:

cd tools/toolchain
cd ../../

Build the game!


If all goes well, the game will be built as


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