Need help with godot-trackball-camera?
Click the “chat” button below for chat support from the developer who created it, or find similar developers for support.

About the developer

Global Rank
#208,675
Topics of expertise
static-...
grav
website...
behat
flat-fi...
website...
content...
twig
Location
none
19 Stars 1 Forks MIT License 26 Commits 5 Opened issues

Description

A short Godot addon that adds a TrackballCamera node without gimbal lock.

Services available

Free trial
!
?

Need anything else?

Contributors list

# 208,675
Symfony
Flask
static-...
Godot
23 commits
# 765,246
Godot
2 commits

TrackballCamera for Godot

MIT Release Donate

A Godot

3.x
addon that adds a
TrackballCamera
node without gimbal lock.

The

TrackballCamera
responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while facing it.

A version for Godot

2.x
is available as well.

Features

  • stays around its parent node, even if the latter moves
  • no gimbal lock (quaternions FTW)
  • camera inertia for a smoother experience
  • the parent node does not have to be centered in the camera's view
  • analog camera control with joystick, courtesy of @marcello505 (in #4)
  • a bunch of parameters to configure everything as you want it

Install

The installation is as usual, through the Assets Library. You can also simply copy the files of this project into yours, it should work.

Then, enable the plugin in

Scene > Project Settings > Plugins
.

Usage

Make the

TrackballCamera
a child of the node to trackball around. Make sure your camera initially faces said node, and is at a proper distance from it. The initial position of your camera matters. The node does not need to be in the center.

You can also use this camera to look around you if you place it atop its parent node, spatially. It's going to rotate around itself, and that amounts to looking around. You'll probably want to set

mouse_invert
and
keyboard_invert
to true in that case.

Todo

  • [ ] Test if touch works on android and html5, try
    SCREEN_DRAG
    otherwise. (see #6)

Feedback and contributions are welcome!

We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.