Need help with godot-git-plugin?
Click the “chat” button below for chat support from the developer who created it, or find similar developers for support.

About the developer

godotengine
227 Stars 20 Forks MIT License 154 Commits 25 Opened issues

Description

A Git plugin for the Godot Editor based on GDNative for Godot's VCS integration

Services available

!
?

Need anything else?

Contributors list

C/C++ CI

GDNative Based Git Plugin for Godot Version Control Editor Plugin

Git implementation of the Godot Engine VCS interface in Godot. We use libgit2 as our backend to simulate Git in code.

Planned for the upcoming version of Godot. Look for other branches for support in other Godot releases.

Installation Instructions

  1. Grab the platform binaries here: https://github.com/godotengine/godot-git-plugin/releases
  2. Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki

Build Instructions

Pre-requisites

Required build tools:

Windows

MSVC is our recommended compiler for Windows

  1. Load the x64 command prompt:
    x64 Native Tools Command Prompt for VS 20XX
    .
  2. Run
    build_libs.bat Release
    .
  3. Run
    scons platform=windows target=release

Linux

G++ is our recommended compiler for Linux

  1. Prepare script for execution:
    chmod 755 build_libs.sh
  2. Run
    . ./build_libs.sh Release
    .
  3. Run
    scons platform=x11 target=release
    .

MacOS

G++ and Clang++ are our recommended compilers for MacOS

  1. Prepare script for execution:
    chmod 755 build_libs_mac.sh
  2. Run
    . ./build_libs_mac.sh Release
    .
  3. Run
    scons platform=osx target=release
    .

Debug build

Replace

Release
with
Debug
and
release
with
debug
in the above instructions for a debug build. You will also have to do the same in the paths mentioned in
demo/git_api.gdnlib
before opening the demo project in Godot.

Bleeding Edge Builds

This section onwards is only meant to be used by developers.

Most of the times when new featured are being worked on for the Godot VCS Integration, this requires us to make changes in Godot along with this plugin. Thus, this means we need to manually generate the GDNative API from these newer Godot builds and then use them with godot-cpp.

  1. Generate
    api.json
    from Godot executable:
    godot --gdnative-generate-json-api api.json
  2. Change directory to
    godot-cpp
    :
    cd godot-cpp
  3. Build the C++ bindings:
    scons platform= target= generate_bindings=yes bits=64 use_custom_api_file=yes custom_api_file= -j 
  4. Change directory up one level:
    cd ..
  5. Build the plugin as usual:
    scons platform= target=

We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.