Augmented Reality made easy -- place overlays on a camera preview and adjust their position dependin...
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Place overlays on a camera preview and adjust their position depending on device attitude.
Take a look at sample project
pod 'TGLAugmentedRealityView', '~> 1.0'to your project's
Or the "classic" way:
TGLAugmentedRealityViewto your project
Then in your project:
TGLARViewin your storyboard and set its
Build and run
TGLAugmentedRealityExample.xcodeprojon an iDevice. The app will run on the simulator, too, but will give you no camera image or device orientation.
Tap the blue button and search for POIs in the map view. When finished, close the map to reveal the AR view. The POIs will be displayed with a callout and a billboard image.
On the AR view use a horizontal pan gesture to adjust the compass heading and a pinch gesture to adjust the zoom factor, if available in the active video format.
TGLAugmentedRealityView is available under the MIT License (MIT)
Copyright (c) 2015-2017 Tim Gleue (http://gleue-interactive.com)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.