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Set of experiments and extensions to THREE.js.

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# 441
1113 commits



Set of experiments and extensions to THREE.js. These pages are a sandbox of examples and not necessarily ready to include in projects and may require some work to properly and performantly integrate.

Potential Projects

  • Deferred Renderer
  • TRAA, non float buffer on volume-lights (see playdead implementation)
  • use GLSL syntax parser for debugger
  • VXGI
  • Subsurface Scattering
  • SSDO
  • Stochastic transparency
  • Glossly refraction post effect (based on overlap, depth?)
  • Glint shader (
  • Immediate-mode style global (or imported) tool that lets you draw debug widgets easily
  • Bent normals generator
  • Screen space shadows
  • Provide helper for depth peeling renders
  • Gem shader
  • Texture atlaser for mesh optimization

Next - Half Edge data structure - GPU particles - Curl noise - -

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