Takes battle data from the SplatNet 2 app and uploads it to stat.ink
splatnet2statink is a script that uploads battle data from the SplatNet 2 app ("Nintendo Switch Online") to stat.ink, a site for recording, visualizing, and aggregating statistics from Splatoon and Splatoon 2.
$ python splatnet2statink.py [-M [N]] [-r] [-s] [-t] [--salmon]
-Mflag runs the script in monitoring mode, uploading new battle results as you play matches. The script checks for new battles every
Nseconds; if no
Nis provided, the script defaults to 300 (5 minutes).
-rflag uploads any recent battle records present on SplatNet 2 that haven't been uploaded to stat.ink.
-sflag blacks out other players' names on the scoreboard result image and doesn't send them to stat.ink.
-tflag sends battle data to stat.ink as a dry run, without uploading, for testing/validation purposes.
--salmonflag updates your Salmon Run profile and allows you to upload jobs (shifts) worked.
Note: You can also execute the script via
./splatnet2statink.pyon macOS and Linux. On Windows, use a backslash.
python splatnet2statink.py -M 900from the command line launches the script in monitoring mode, checking for and uploading battles every 15 minutes.
python splatnet2statink.py --salmon -ruploads all recent Salmon Run jobs not already present on stat.ink.
These instructions are meant to be accesssible and easy-to-follow for all users, and this is the recommended way to run the script. If you run into trouble, please reach out! However, an alternative simple version is also available.
brew install python.
If you're on Windows, install Git (pre-installed on macOS).
Download the script from the command line (macOS: Terminal; Windows: Command Prompt/PowerShell) by running
git clone https://github.com/frozenpandaman/splatnet2statink.git.
Navigate to the newly-created directory (
cd splatnet2statink/) and install the required Python libraries by running
pip install -r requirements.txt. On Windows, you may have to use
python -m pipinstead.
Running the script for the first time will prompt you to enter your stat.ink API key, which can be found in your profile settings. If you're using the app in a language other than English, you may enter your language code (locale) as well.
NOTE: Read the "Cookie generation" section below before proceeding. →
You will then be asked to navigate to a specific URL on Nintendo.com, log in, and follow simple instructions to obtain your
session_token; this will be used to generate an
iksm_sessioncookie. If you are opting against automatic cookie generation, enter "skip" for this step, at which point you will be asked to manually input your
iksm_sessioncookie instead (see the mitmproxy instructions).
This cookie (used to access your SplatNet battle results) along with your stat.ink API key and language will automatically be saved into
config.txtfor you. You're now ready to upload battles!
If you wish to access SplatNet 2 from your computer rather than via the phone app, navigate to https://app.splatoon2.nintendo.net/home (it should show a forbidden error). Use a cookie editor – such as EditThisCookie for Chrome – to change
iksm_sessionto the value you obtained previously (automatically or via mitmproxy, stored as
config.txt), and refresh the page. If you only want to access SplatNet and don't have a stat.ink API key, simply enter "skip" for this step during setup.
Splatoon 2 stage rotation information (including Salmon Run) and current SplatNet gear are viewable at splatoon2.ink.
For splatnet2statink to work, a cookie known as
iksm_sessionis required to access SplatNet. This cookie may be obtained automatically, using the script, or manually via the app. Please read the following sections carefully to decide whether or not you want to use automatic cookie generation.
Automatic cookie generation involves making a secure request to two non-Nintendo servers with minimal, non-identifying information. We aim to be 100% transparent about this and provide in-depth information on security and privacy below. Users who feel uncomfortable with this may opt to manually acquire their cookie instead.
The v1.1.0 update to the Nintendo Switch Online app, released in September 2017, introduced the requirement of a message authentication code (known as
f), thereby complicating the ability to generate cookies within the script. After figuring out the key previously used to generate
ftokens, the calculation method was changed in September 2018's v1.4.1 update, heavily obfuscating the new process. As a workaround, an Android server was set up to emulate the app, specifically to generate
Generation now requires a hash value to further verify the authenticity of the request. The algorithm to calculate this, originally done within the app, is sensitive; to prevent sharing it publicly (i.e. distributing it in the script's source code), I've created a small API which generates a hash value given a valid input. This can be passed to the Android server to generate the corresponding
ftoken, which is then used to retrieve an
Privacy statement: No identifying information is ever sent to the API server. Usernames and passwords are far removed from where the API comes into play and are never readable by anyone but you. Returned hash values are never logged or stored and do not contain meaningful information. It is not possible to use either sent or stored data to identify which account/user performed a request, to view any identifying information about a user, or to gain access to an account.
See the API documentation wiki page for more information.
Users who decide against automatic cookie generation via their computer may instead generate/retrieve
iksm_sessioncookies from the SplatNet app.
In this case, users must obtain their cookie from their phone by intercepting their device's web traffic and inputting it into splatnet2statink when prompted (or manually adding it to
config.txt). Follow the mitmproxy instructions to obtain and configure your cookie manually. To opt to manually acquire your cookie, enter "skip" when prompted to enter the "Select this account" URL.