Pure C math library for 2D and 3D programming
MATHC is a simple math library for 2D and 3D programming.
You can help with the development of MATHC testing the library, sending in-scope math functions, reporting errors and giving feedback.
I work little on the library nowadays, but I am always open to suggestions and contributions.
Starting on version 2, the development of MATHC uses calendar versioning, with a tag
YYYY.MM.DD.MICROfor each stable release. If a release breaks backward compatibility, then it is mentioned in the release notes.
MATHC can be configured using these preprocessors:
MATHC_NO_INT: disable implementations using
mint_t.
MATHC_USE_INT8: define
mint_tas
int8_t.
MATHC_USE_INT16: define
mint_tas
int16_t.
MATHC_USE_INT32: define
mint_tas
int32_t. This is the default.
MATHC_USE_INT64: define
mint_tas
int64_t.
MATHC_INT_TYPE: set a custom type for
mint_t.
MATHC_NO_FLOATING_POINT: disable implementations using
mfloat_t.
MATHC_USE_SINGLE_FLOATING_POINT: define
mfloat_tas
float. This is the default.
MATHC_USE_DOUBLE_FLOATING_POINT: define
mfloat_tas
double.
MATHC_FLOATING_POINT_TYPE: set a custom type for
mfloat_t.
MATHC_USE_UNIONS: define anonymous unions inside structures.
MATHC_NO_POINTER_STRUCT_FUNCTIONS: don't define the functions that take pointer to structures.
MATHC_NO_STRUCT_FUNCTIONS: don't define the functions that take structures as value.
MATHC_NO_EASING_FUNCTIONS: don't define the easing functions.
You can define these preprocessors using the compiler's option
-Dor using the compiler's option
-includeto include a configuration header with the configuration preprocessors inside it.
Example of a configuration header that makes
mint_ta
int16_t,
mfloat_ta
GLfloatand uses the standard math functions with double floating-point precision:
#include#define MATHC_USE_INT16 #define MATHC_FLOATING_POINT_TYPE GLfloat #define MATHC_USE_DOUBLE_FLOATING_POINT </gl.h>
By default, vectors, quaternions and matrices can be declared as arrays of
mint_t, arrays of
mfloat_t, or structures.
By default, MATHC has functions that take as argument arrays of
mint_t, arrays of
mfloat_t, structures as value, or pointer to structures. Functions that take structure as value have a prefix
s. Functions that take structure pointer have a prefix
ps.
The easing functions are an implementation of the functions presented in easings.net, useful particularly for animations.
Easing functions take a value inside the range
0.0-1.0and usually will return a value inside that same range.
Creating a "look at" view matrix, useful for 3D programming:
mfloat_t position[VEC3_SIZE]; mfloat_t target[VEC3_SIZE]; mfloat_t up[VEC3_SIZE]; mfloat_t view[MAT4_SIZE];mat4_look_at(view, vec3(position, 0.0, 0.0, 10.0), vec3(target, 0.0, 0.0, 0.0), vec3(up, 0.0, 1.0, 0.0));
Creating a perspective projection matrix:
mfloat_t perspective[MAT4_SIZE];mat4_perspective(perspective, to_radians(60.0), 1.0, 0.1, 100.0);
Creating a model matrix:
mfloat_t position[VEC3_SIZE]; mfloat_t scaling[VEC3_SIZE]; struct { mfloat_t position[MAT4_SIZE]; mfloat_t rotation[MAT4_SIZE]; mfloat_t scaling[MAT4_SIZE]; mfloat_t model[MAT4_SIZE]; } matrices;/* Position */ mat4_identity(matrices.position); mat4_translation(matrices.position, vec3(position, 0.0, 0.0, 0.0));
/* Rotation */ mat4_identity(matrices.rotation); mat4_rotation_x(matrices.rotation, to_radians(30.0));
/* Scaling */ mat4_identity(matrices.scaling); mat4_translation(matrices.scaling, vec3(scaling, 1.0, 1.0, 1.0));
/* Model matrix */ mat4_multiply(matrices.model, matrices.scaling, matrices.rotation); mat4_multiply(matrices.model, matrices.position, matrices.model);
Copyright © 2018 Felipe Ferreira da Silva
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: