A Unity-3D library, to procedural orientate character head (and chest) in a direction without using any animation data.
A Unity-3D library, to procedural orientate character head (and chest) in a direction without using any animation data.
Aim-IK, is a Unity-3D library that procedurally orientate character head (and chest) in a direction (at a target position), without using any animation data. This comes as a correction on (some) joint(s) rotation, on top of the current animation.
If you just want to use Aim-IK, download
Aim-IK.dllor
Aim-IK.unitypackagefile.
For more information, if you want to use Aim-IK for 3D characters, read Wiki - How to using Aim-IK in Unity-3D? and if you want to use it for 2D characters, read Wiki - How to using Aim-IK in Unity-2D? carefully.
But is you want to compile the source code, follow these steps:
git clone https://github.com/ehsan-mohammadi/Aim-IK.git
cd Aim-IK
Aim-IK.sln
For more information, read Wiki - Compiling Aim-IK (in Visual Studio) carefully.
You can help this project by reporting problems, suggestions or contributing to the code.
Go to Aim-IK Issue tracker and check if your problem/suggestion is already reported. If not, create a new issue with a descriptive title and detail your suggestion or steps to reproduce the problem.
If you know how to code, I welcome you to send fixes and new features.
Aim-IK is available to anybody free of charge, under the terms of MIT License (See LICENSE).
Email: [email protected]
Linkedin: https://linkedin.com/in/ehsan-mohammadi
Twitter: https://twitter.com/EhsanMhdi