Minecraft server based on Orleans
Minecraftserver implement in dotnet core. The project is designed to create a high-performance, distributed
Minecraftserver with virtual actor provided by Orleans distributed framework. Different chunks are managed on different servers so that more players can join in and play in the same world. This makes minecraft servers more scalable. Servers like Anarchy servers can allow more players to join in without waiting in queue by using distributed server. It written in
.NET Core 3.1env and based on
orleansframework to work with released 1.15.2 protocol. The website describes the Minecraft protocol clearly.
MineCase is under refactoring, so branch refactor may not work.
MineCase is not stable and lack of many features now. Please don't use MineCase in production unless you know what you're doing.
.NET Core sdkfrom this page.
MongoDBfrom this page.
3 . Download a
MineCasearchive from the github page (or clone:)
git clone [email protected]:dotnetGame/MineCase.git cd MineCase
4 . Un-zip
5 . Build and run the
Wooden Pickaxe backers:
We need help to make MineCase better. You can help us by fixing bugs, developing new features, improving documents.
Some new contributors wonder what to work. The project began with the love for Minecraft, so our answer is always "do what you love".
This project is still under development. You can submit code by using
Pull Requestsor Feel free to contact me via
issues, I'll add your profile to team members and if you have any questions we can discuss together in the Issues. and also any questions you may have while using this server, or any good suggestions, can be addressed to us in Issues. we welcome and thank your contribution for this project.
Copyright (c) 2017-2020 MineCase
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This project exists thanks to all the people who contribute. [Contribute].
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