A variety of examples showing how to use Physics with Hand Tracking and URP.
This repository contain a variety of examples showing how to use Physic components in Unity such as joints, rigidbodies, and capsule colliders with Oculus Integration Hand Tracking capsules.
Note: This is similar to OculusQuestHandTrackingPhysics the main difference here is that I am now using URP as a rendering pipeline, take a look at the Effects.unity scene which shows how to use volume effects.
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|VFXFollow.unity|VFXPixels.unity|
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|Effects.unity|Effects.unity|
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|Buttons.unity|Buttons.unity|
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|CubesAndBalls.unity|CubesAndBalls.unity|
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|HandTrackingWithHingeJoints.unity|HandTrackingWithHingeJoints.unity|
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