Plask is a multimedia programming environment.
Plask is a programming environment for multimedia and computational design.
For the common user, it is best to use the binary distribution provided at www.plask.org. If you're interested in building and running from source, the following section should help you get started.
Plask integrates together quite a few pieces of technology, which unfortunately makes the build process more complicated. It is possible to do a boostrapped build, where you only build the Plask source file, but use prebuilt object files for Plask's dependencies. Run the fetchdeps.sh script to download and extract a copy of these prebuilt dependencies. When fetching new source changes to Plask, you will have to be aware if there have been any changes to the prebuilt dependencies, and if so, to run fetchdeps.sh again.
For example, to build from a completely new checkout would look something like:
$ sh fetch_deps.sh $ xcodebuild -project plask.xcodeproj -configuration Release -target Plask
NOTE: To ease development, the Plask.app built has a symlink to plask.js in the source. This allows you to edit plask.js in the source repository without having to rebuild the project.
A separate project, PlaskLauncher, creates the UI application for launching Plask by dragging/dropping or File->Open.
Released under the BSD license. Full details in the included LICENSE file.
(c) 2010, Dean McNamee [email protected]
This software contains code and ideas from the fantastic:
Nicolas Garcia Belmonte Thatcher Ulrich Ryan Alexander Marcin Ignac
Built with the fantastic: