by deadlyfingers

deadlyfingers / UnityWav

WAV utility for saving and loading wav files in Unity

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Wav Utility for Unity

WAV utility for recording and audio playback functions in Unity.


  • Use ToAudioClip method for loading wav file / bytes.
    • Loads .wav (PCM uncompressed) files at 8,16,24 and 32 bits and converts data to Unity's AudioClip.
      public AudioSource audioSource; // hook up with scene's AudioSource in Unity Editor inspector
      public void LoadWavFile (string filename)
      string path = string.Format ("{0}/{1}", Application.persistentDataPath, filename);
      AudioClip audioClip = WavUtility.ToAudioClip (path);
      audioSource.clip = audioClip;
      audioSource.Play ();
  • Use FromAudioClip method for saving wav file / bytes.
    • Converts an AudioClip's float data into wav byte array at 16 bit.
      private AudioClip audioClip;
      public int recordTime = 2; // no. of seconds can be set in Unity Editor inspector
      private const int sampleRate = 16000; // sample rate for recording speech
      public void RecordAudio ()
      if (Microphone.devices.Length == 0) {
          Debug.LogWarning ("No microphone found to record audio clip sample with.");
      string mic = Microphone.devices [0];
      audioClip = Microphone.Start (mic, false, recordTime, sampleRate);
      public string SaveWavFile ()
      string filepath;
      byte[] bytes = WavUtility.FromAudioClip (audioClip, out filepath, true);
      return filepath;


By design the ToAudioClip method only supports loading wav files that are stored using Unity's Application data path (

). In order to load bundled resources it would be better to use Unity's
Resources.Load("filename") typeof(AudioClip)

If you need to load WAV files from a remote URL then use the

method which uses the AudioClip download handler.
public void LoadAudio ()
  string url = "";
  StartCoroutine (LoadAudioURL (url));
public IEnumerator LoadAudioURL (string url)
  UnityWebRequest www = UnityWebRequest.GetAudioClip (url, AudioType.WAV);
  yield return www.Send ();
  if (www.isError) {
    Debug.LogWarning ("Audio error:" + www.error);
  } else {
    AudioClip audioClip = ((DownloadHandlerAudioClip)www.downloadHandler).audioClip;
    audioSource.clip = audioClip;
    audioSource.Play ();

Version history

  • 1.0 beta 1
    • Unity AudioClip to 16 bit wav file / bytes converter.
    • 8, 16, 24 or 32 bit PCM (uncompressed) wav file / bytes to Unity AudioClip converter.

Related info

Wav file formatting based on specs detailed in following articles: - http://soundfile.sapp.org/doc/WaveFormat/ - https://blogs.msdn.microsoft.com/dawate/2009/06/23/intro-to-audio-programming-part-2-demystifying-the-wav-format/ - http://wavefilegem.com/howwavefiles_work.html

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