Non-euclidean GPU Raytraced Game
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make -j ./noeuclid
On Windows: Open MSYS shell and run:
make noeuclid.exe ./noeuclid.exeExplanation Video
You'll probably want to compile your own copy of TinyCC, you'll need to build tcc 0.9.26.
Right now we use GLUT, But we plan to (already have moved?) to SDL.
And you'll need a modern GPU. Some intel GPUs kind of work, most post-2013 NVIDIA and ATI GPUs work, too. (And higher end ones from before)
Modifying rooms.txt while the game is running will just cause it to be recompiled in-place. Where you are.
g| Go into noclip mode.
]| Go up.
[| Go down.
0| Show additional debug info.
+| Go up level.
-| Go down level.
r| Reload current.
l| Load ALL levels right now.
8| Mouse Sensitivity down.
9| Mouse Sensitivity up.
You can add new blocks by modifying tileattributes.txt
Building on Linux: Needed packages:
sudo apt-get install build-essential libtcc-dev libsfml-dev libglew-dev
Building on Windows: You need MinGW to build on Windows.
Does not run on discrete GPU on macOS. If running on macOS use a tool such as gfxCardStatus to force the integrated GPU