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About the developer

byxb
122 Stars 48 Forks 8 Commits 2 Opened issues

Description

Whack Game Starling Project for Flash Player 11

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# 605,398
JavaScr...
7 commits

// ===================================================================== // // Game Title // Copyright 2011 BYXB LLC. All Rights Reserved. // // This software has been licensed to Adobe Systems Inc. for // use in educational, training, and for promotional and // demonstration purposes. All rights are otherwise retained // by BYXB LLC and subject to the following license: // // The software code contained herein is licensed under the Creative // Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. // To view this license, see http://creativecommons.org/licenses/by-nc- // sa/3.0/ or send a letter to Creative Commons, 444 Castro Street, // Suite 900, Mountain View, California, 94041, USA. // // The characters, story, and all artwork and game-play text contained // herein ARE NOT licensed for any commercial publication or use, // regardless of whether the usage is "paid" or "free", and may not be // reproduced, republished, modified or derivative works created // therefrom without express written consent. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON- // INFRINGEMENT. IN NO EVENT SHALL BYXB LLC BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE, MISUSE, OR INABILITY TO USE THE SOFTWARE. // // For more information see http://www.byxb.com/. // // =====================================================================

To use this source, import the project into Flash Builder 4.5.

You will need to have access to a playerglobal.swc that supports Flash Player 11. Please update the project properties to point to your player global, otherwise a build error will occur.

Look in the media directory for some of the asset files and tools I used to make the project.

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